Make update code on playing a stone much more efficient
This commit is contained in:
47
lib/goban.py
47
lib/goban.py
@ -67,19 +67,33 @@ class Goban:
|
||||
self.hover = None
|
||||
|
||||
|
||||
# For performance reasons (to help with drawing code)
|
||||
# any modified positions are returned in a list.
|
||||
# This is self._changed, which is modified by this
|
||||
# function and by _delete_group_r().
|
||||
# This list will *also* contain the last move and any
|
||||
# previous or new ko positions.
|
||||
def play_move(self, pos, color=None):
|
||||
if color is None:
|
||||
color = self.to_move
|
||||
|
||||
if self.to_move == Goban.EMPTY:
|
||||
return
|
||||
return None
|
||||
|
||||
rpos = self._real_pos(pos)
|
||||
|
||||
if not self._valid_move(rpos, color):
|
||||
return
|
||||
return None
|
||||
|
||||
self.board[rpos] = color
|
||||
self._changed = []
|
||||
self._changed.append(rpos)
|
||||
|
||||
if self.ko is not None:
|
||||
self._changed.append(self.ko)
|
||||
if self.last_move is not None:
|
||||
self._changed.append(self.last_move)
|
||||
|
||||
self._capture(rpos)
|
||||
self.last_move = rpos
|
||||
self.passed_last = False
|
||||
@ -87,6 +101,12 @@ class Goban:
|
||||
self.to_move = self._other_color(color)
|
||||
self.clear_hover()
|
||||
|
||||
# If there is a new ko, send that back too
|
||||
if self.ko is not None:
|
||||
self._changed.append(self.ko)
|
||||
|
||||
return self._changed
|
||||
|
||||
|
||||
|
||||
# fixme: need to handle post-game stuff here... scoring code
|
||||
@ -94,6 +114,12 @@ class Goban:
|
||||
if color is None:
|
||||
color = self.to_move
|
||||
|
||||
self._changed = []
|
||||
if self.ko is not None:
|
||||
self._changed.append(self.ko)
|
||||
if self.last_move is not None:
|
||||
self._changed.append(self.last_move)
|
||||
|
||||
if self.passed_last:
|
||||
self.to_move = Goban.EMPTY
|
||||
else:
|
||||
@ -103,17 +129,27 @@ class Goban:
|
||||
self.last_move = None
|
||||
self.ko = None
|
||||
|
||||
return self._changed
|
||||
|
||||
|
||||
def resign(self, color=None):
|
||||
if color is None:
|
||||
color = self.to_move
|
||||
|
||||
self._changed = []
|
||||
if self.ko is not None:
|
||||
self._changed.append(self.ko)
|
||||
if self.last_move is not None:
|
||||
self._changed.append(self.last_move)
|
||||
|
||||
self.passed_last = False
|
||||
self.last_move = None
|
||||
self.ko = None
|
||||
self.winner = self._other_color(color)
|
||||
self.to_move = Goban.EMPTY
|
||||
|
||||
return self._changed
|
||||
|
||||
|
||||
def _capture(self, pos, color=None):
|
||||
"""Look for stones captured on the 4 sides of pos, remove them and increment
|
||||
@ -232,12 +268,6 @@ class Goban:
|
||||
|
||||
return self._delete_group_r(pos, who)
|
||||
|
||||
if who == Goban.EMPTY:
|
||||
return 0
|
||||
|
||||
self.board[x][y].state = Goban.EMPTY
|
||||
|
||||
|
||||
|
||||
def _delete_group_r(self, pos, who):
|
||||
if not self._on_board(pos):
|
||||
@ -247,6 +277,7 @@ class Goban:
|
||||
return 0
|
||||
|
||||
self.board[pos] = Goban.EMPTY
|
||||
self._changed.append(pos)
|
||||
|
||||
num_deleted = 1
|
||||
|
||||
|
Reference in New Issue
Block a user