683 lines
15 KiB
Scilab
683 lines
15 KiB
Scilab
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#terrible connection mistake.
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loadsgf games/trevor/trevor_01.sgf 28
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1 reg_genmove white
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#? [G5]
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#probably a screwed up fuseki library!
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#CATEGORY=JOSEKI_DATABASE
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#DIFFICULTY=1
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loadsgf games/trevor/trevor_02.sgf
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2 reg_genmove white
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#? [!PASS]
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# underlying reading problem
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#Gunnar wrote:
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#
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#> ./gnugo --quiet -a -w -t -l ../regression/games/unsorted_03.sgf -L 29
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#> --decide-string E4 -o vars.sgf
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#>
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#> giving the result
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#>
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#> | E4 cannot be attacked (874 variations)
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#>
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#> So here's the problem. Usually GNU Go is quite strong at tactical
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#> reading and it might be expected to read this position correctly.
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#> Closer analysis of the vars.sgf file shows that GNU Go is confused by
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#> a few meaningless stalling moves from white (like throwin at D5 and
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#> atari at F6) and the corner ko potential. This can probably be fixed,
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#> but it's not easy and it may involve complex tradeoffs between speed
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#> and accuracy.
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#
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#If you increase the level, it sees the attack but misses that
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#it is unconditional. It sees a ko in the corner after
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#
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#B:G4 W:F2 B:H2 W:H3 B:H4 W:H1 B:J3 etc.
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#
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#Dan
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#CATEGORY=TACTICAL_READING
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#DIFFICULTY=8
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#PREDECESSOR=reading.tst.154
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loadsgf games/trevor/trevor_03.sgf 28
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3 reg_genmove white
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#? [!E3]
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#simple edge block missed.
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loadsgf games/trevor/trevor_04.sgf 30
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4 reg_genmove white
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#? [G1]
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#E5 is the only move. Is GNU Go playing somewhat randomly here?
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#Dan said:
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#Looking at unsorted test 5, a typical way to solve this would be
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#to add an edge Joseki pattern, such as this:
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#
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#Pattern EJ84
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#
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#...... Atari before connecting
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#..*...
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#X.XO..
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#.XO...
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#......
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#......
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#------
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#
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#:8,J
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#
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#One should also add a pattern or two for followup. A pattern
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#with type J is given a weight of 27 on a 19x19 board, which
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#means that it is played automatically unless there is something
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#really huge on the board.
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#
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#Unfortunately, this does not work. The problem is that the values of
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#J patterns are scaled. From shapes.c:
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#
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# if (class & CLASS_J) {
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# TRACE("...joseki standard move\n");
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# add_expand_territory_move(ti, tj);
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# TRACE("...expands territory\n");
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# add_expand_moyo_move(ti, tj);
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# TRACE("...expands moyo\n");
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# set_minimum_move_value(ti, tj, 27 * board_size / 19.0);
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# TRACE("... minimum move value %f\n", 27 * board_size / 19.0);
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# }
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#CATEGORY=JOSEKI_DATABASE
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#DIFFICULTY=8
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loadsgf games/trevor/trevor_05.sgf 6
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5 reg_genmove white
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#? [E5]
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#locally B9 is terrible. There are other big moves on the board.
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loadsgf games/trevor/trevor_06.sgf 22
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6 reg_genmove white
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#? [B7|C6|F5]
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#B5 is certainly better than C5 here. This is a terrible
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#game for white, but it's hard to narrow down the obvious
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#blunders.
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#Per Dan: This needs to be fixed. It is probably a
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#matter of owl tuning and may require some thought.
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#CATEGORY=OWL_TUNING
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#DIFFICULTY=6
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loadsgf games/trevor/trevor_07.sgf 32
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7 reg_genmove white
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#? [!C5]
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#Pattern missing here? B8 is almost always better than B9.
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loadsgf games/trevor/trevor_08.sgf 24
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8 reg_genmove white
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#? [!B9]
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#E5 (or some defence of D4 worm) is necessary.
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#Dan: This should be solved by a reading connection
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#analyzer. Tristan Cazenave is working on such a project.
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#See also connection:21,22.
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#CATEGORY=CONNECTION
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loadsgf games/trevor/trevor_09.sgf
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9 reg_genmove white
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#? [E5]*
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#This is nearly trivial, it would seem!
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loadsgf games/trevor/trevor_10.sgf
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10 reg_genmove white
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#? [E6]
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#Yikes, gnugo can't play into here. See also the next problem.
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loadsgf games/trevor/trevor_11.sgf
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11 reg_genmove white
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#? [!B2]*
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#J2 is terrible. H1 leads at least to a Ko.
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loadsgf games/trevor/trevor_12.sgf
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12 reg_genmove black
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#? [H1]
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#E2 is obvious.
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loadsgf games/trevor/trevor_13.sgf
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13 reg_genmove black
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#? [E2]
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#Must protect double cut at C2 & E2
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loadsgf games/trevor/trevor_14.sgf
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14 reg_genmove white
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#? [!PASS]
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# Protecting at E7 is very necessary.
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# See also connection:117.
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loadsgf games/trevor/trevor_15.sgf
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15 reg_genmove white
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#? [E7]
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# C1 looks best here. A7 very unorthodox, and at least worse for ko
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# threats. Since the lower left is the focus of the next test, this
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# test is restricted to the upper left corner.
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loadsgf games/trevor/trevor_16.sgf 53
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160 restricted_genmove black A7 A8 A9 B8 B9 C7 C8 C9 D8
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#? [B8|C8]*
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# Protecting lower left group better.
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loadsgf games/trevor/trevor_16.sgf 54
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161 restricted_genmove white B1 F9
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#? [B1]*
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# W can live here unconditionally.
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# A2 is inferior as black gets seki with B1. /ab
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loadsgf games/trevor/trevor_16.sgf 58
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162 reg_genmove white
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#? [B1]*
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# If Black B9, White can't connect at C7.
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loadsgf games/trevor/trevor_16.sgf 67
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163 reg_genmove black
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#? [B9]
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# Must connect dragons.
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# B6 should be valued much much lower than B5
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loadsgf games/trevor/trevor_17.sgf 22
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170 reg_genmove white
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#? [B5]
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# C8 is terrible.
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loadsgf games/trevor/trevor_17.sgf 28
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171 reg_genmove white
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#? [!C8]
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# Snapback!
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loadsgf games/trevor/trevor_18.sgf 32
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180 reg_genmove white
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#? [!A8]
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# Whoops, don't let go of the dragon's tail!
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loadsgf games/trevor/trevor_19.sgf 12
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190 reg_genmove white
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#? [B7]
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# W should connect his two dragons.
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loadsgf games/trevor/trevor_20.sgf 14
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200 reg_genmove white
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#? [D7|D4]
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# W can live on the right pretty easily (i.e. G8)
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loadsgf games/trevor/trevor_20.sgf
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201 reg_genmove white
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#? [!PASS]
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# W can live on the right pretty easily (i.e. G8)
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# Black really does pass here, but eval.sh reports a PASSED result. (?)
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loadsgf games/trevor/trevor_20.sgf
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202 reg_genmove black
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#? [!PASS]
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# Huge negative sacrifice at D8.
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loadsgf games/trevor/trevor_21.sgf 22
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210 reg_genmove white
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#? [!D8]
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# In this case, the knight's move connection looks best.
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# Black seems not to see the cut coming.
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loadsgf games/trevor/trevor_22.sgf 23
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220 reg_genmove black
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#? [E8]
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# F2 is not really sente, nor useful if it were!
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loadsgf games/trevor/trevor_23.sgf 27
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230 reg_genmove black
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#? [C2|B2|C4]
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# Connect the dragons! One eye is not enough, anyway.
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# See also owl.tst 221
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loadsgf games/trevor/trevor_24.sgf 33
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240 reg_genmove black
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#? [E8|D8]
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# G2 is a gift to white.
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loadsgf games/trevor/trevor_25.sgf 31
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250 reg_genmove black
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#? [!G2]
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# G1 is another gift to white.
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loadsgf games/trevor/trevor_25.sgf 33
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251 reg_genmove black
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#? [!G1]
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# Should connect further back, at least, but of course
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# blocking at C1 is much bigger.
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# 3.1.8 reports:
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# Move at C1 strategically or tactically unsafe
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# Move at F9 strategically or tactically unsafe
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loadsgf games/trevor/trevor_26.sgf 33
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260 reg_genmove black
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#? [C1|F9]*
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#Here's the problem:
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#Top moves:
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#1. F9 16.22
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#2. A2 8.28
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#Checking safety of a black move at F9
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#Move at F9 would be a blunder.
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loadsgf games/trevor/trevor_26.sgf 39
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261 reg_genmove black
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#? [F9]
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loadsgf games/trevor/trevor_26.sgf 33
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trymove black C1
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trymove white C2
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trymove black F1
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262 defend C2
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#? [0]
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popgo
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popgo
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popgo
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# Ack, protect the cut!
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loadsgf games/trevor/trevor_27.sgf 35
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270 reg_genmove black
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#? [E6|D6]
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# D5 misses a big problem cut.
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loadsgf games/trevor/trevor_28.sgf 27
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280 reg_genmove black
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#? [D4]
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# F6 is much better and safer to boot than H6.
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# culprit seems to be pattern LE4 (matches H6) - min. value 12.
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# Perhaps need to replace H6 w/ F6?
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loadsgf games/trevor/trevor_28.sgf 36
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281 reg_genmove white
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#? [F6]
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# Yikes, short of liberties!
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loadsgf games/trevor/trevor_29.sgf 54
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290 reg_genmove white
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#? [!A9]
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# Black A7 is a serious threat. Also, white should at least
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# try to invade.
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loadsgf games/trevor/trevor_30.sgf
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300 reg_genmove white
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#? [!PASS]
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# Black A7 is a serious threat. Also, white should at least
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# try to invade.
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loadsgf games/trevor/trevor_30.sgf
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301 reg_genmove black
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#? [!PASS]
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#CATEGORY=TACTICAL_READING
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#DESCRIPTION=A7 remains a 7 point threat.
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#SEVERITY=6
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loadsgf games/trevor/trevor_30.sgf
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black G3
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302 reg_genmove white
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#? [!PASS]*
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#CATEGORY=OWL_TUNING
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#DESCRIPTION=Black still dead after D1!
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#SEVERITY=10
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loadsgf games/trevor/trevor_31.sgf
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310 reg_genmove black
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#? [A8]
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loadsgf games/trevor/trevor_32.sgf
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320 reg_genmove black
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#? [J2|H3]
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#duplicate of trevor:340
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##loadsgf games/trevor/trevor_33.sgf
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##330 owl_defend L9
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###? [1 P9]*
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#CATEGORY=owl_tuning
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#DESCRIPTION=Very simple to threaten eye or run out here.
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#SEVERITY=10
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#SEE_ALSO=owl.tst@226
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loadsgf games/trevor/trevor_34.sgf
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340 owl_defend J10
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#? [1 P9]
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#CATEGORY=owl_tuning
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#DESCRIPTION=Very simple Ko missed here.
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#SEVERITY=10
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#SEE_ALSO=owl.tst#226
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loadsgf games/trevor/trevor_35.sgf
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350 owl_defend J10
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#? [(2|3) L8]
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#CATEGORY=
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#DESCRIPTION=
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#SEVERITY=
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loadsgf games/trevor/trevor_36.sgf
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360 owl_defend G8
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#? [(2|3) J9]*
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#CATEGORY=OWL_BUG
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#DESCRIPTION=Can safely connect out!
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#SEVERITY=10
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loadsgf games/trevor/trevor_37.sgf
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370 owl_defend C9
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#? [1 F8]
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#CATEGORY=PATTERN_TUNING
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#DESCRIPTION=E3 is certainly better locally
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#SEVERITY=2
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loadsgf games/trevor/trevor_38.sgf 22
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380 reg_genmove white
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#? [!E4]
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#CATEGORY=READING
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#DESCRIPTION=C6 is wrong way to protect the cut. Loses one point.
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#SEVERITY=3
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# Added E8. /gf
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loadsgf games/trevor/trevor_38.sgf 39
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381 reg_genmove black
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#? [D7|C7|E8]
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#CATEGORY=KO_THREATS
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#DESCRIPTION=E9 is terrible for leaving Ko threats.
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#SEVERITY=1
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loadsgf games/trevor/trevor_38.sgf 41
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382 reg_genmove black
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#? [E8]
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#CATEGORY=PATTERN_TUNING
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#DESCRIPTION=White misses cut.
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#SEVERITY=10
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loadsgf games/trevor/trevor_39.sgf 38
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390 reg_genmove white
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#? [!PASS]
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#CATEGORY=OWL_TUNING
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#DESCRIPTION=F8 is tough to find, but not too tough.
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#SEVERITY=3
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loadsgf games/trevor/trevor_40.sgf 1
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400 reg_genmove black
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#? [F8]
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#CATEGORY=
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#DESCRIPTION=White can live!
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#SEVERITY=4
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loadsgf games/trevor/trevor_40a.sgf 2
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401 reg_genmove white
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#? [F8]
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#CATEGORY=
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#DESCRIPTION=White can live!
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#SEVERITY=8
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loadsgf games/trevor/trevor_40.sgf 2
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402 reg_genmove white
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#? [!PASS]
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#CATEGORY=PATTERN_TUNING
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#DESCRIPTION=Black should block, not play B4.
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#SEVERITY=5
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loadsgf games/trevor/trevor_41.sgf 29
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410 reg_genmove black
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#? [D5|E5]*
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#CATEGORY=BLUNDER
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#DESCRIPTION=A3 leaves behind a double-atari.
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#SEVERITY=10
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loadsgf games/trevor/trevor_41.sgf 35
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411 reg_genmove black
|
||
|
#? [!A3]
|
||
|
|
||
|
#CATEGORY=TACTICAL_READING
|
||
|
#DESCRIPTION=D4 worm is more important to save than B2.
|
||
|
#SEVERITY=3
|
||
|
loadsgf games/trevor/trevor_41.sgf 37
|
||
|
412 reg_genmove black
|
||
|
#? [C4]
|
||
|
|
||
|
#CATEGORY=KO
|
||
|
#DESCRIPTION=Terrible confusion on GNU Go's part here.
|
||
|
#SEVERITY=10
|
||
|
#Submitted by:softlife@8848.net (Cai Qiang)
|
||
|
#Cai said: I made a play between GNU Go 3.0.0 and FunGo with 3
|
||
|
# handicaps. Gnugo played quite well. And in the end it almost
|
||
|
# killed a corner of FunGo, but it played a big blunder:-(.
|
||
|
# Attachment is the SGF file.
|
||
|
# gf Added A18 and A16 as acceptable moves. (3.3.16)
|
||
|
loadsgf games/trevor/trevor_42.sgf 211
|
||
|
420 reg_genmove black
|
||
|
#? [G16|A18|A16]
|
||
|
|
||
|
#CATEGORY=TACTICAL_READING
|
||
|
#DESCRIPTION=Minus 1 point, attacking very dead stone.
|
||
|
#SEVERITY=10
|
||
|
loadsgf games/trevor/trevor_42.sgf 191
|
||
|
421 reg_genmove black
|
||
|
#? [!C2]
|
||
|
|
||
|
|
||
|
#CATEGORY=owl_tuning
|
||
|
#DESCRIPTION=Very simple problem.
|
||
|
#SEVERITY=10
|
||
|
loadsgf games/trevor/trevor_43.sgf
|
||
|
430 owl_attack F4
|
||
|
#? [1 G4]
|
||
|
|
||
|
#CATEGORY=owl_tuning
|
||
|
#DESCRIPTION=Simple double atari
|
||
|
#SEVERITY=4
|
||
|
#Note that owl_attack on E3 works, as these stones are treated
|
||
|
#as separate dragons. Strange. Is this a valid test?
|
||
|
#So, reg_genmove defends appropriately.
|
||
|
loadsgf games/trevor/trevor_44.sgf
|
||
|
440 owl_attack E6
|
||
|
#? [1 (F4|F5|E4)]
|
||
|
|
||
|
#CATEGORY=owl_tuning
|
||
|
#DESCRIPTION=Double-threat to eye-space missed.
|
||
|
#SEVERITY=10
|
||
|
loadsgf games/trevor/trevor_45.sgf
|
||
|
450 owl_attack E4
|
||
|
#? [1 D4]
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL_TUNING
|
||
|
#DESCRIPTION=Missing simple cut pattern
|
||
|
#SEVERITY=10
|
||
|
#SEE_ALSO=owl:170
|
||
|
loadsgf games/trevor/trevor_46.sgf
|
||
|
460 owl_attack B14
|
||
|
#? [1 E14]
|
||
|
|
||
|
#SEE_ALSO trevor:460
|
||
|
461 reg_genmove black
|
||
|
#? [E14]
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL_TUNING
|
||
|
#DESCRIPTION=Yikes, major Ko misunderstanding.
|
||
|
#SEVERITY=10
|
||
|
#SEE_ALSO=owl:181
|
||
|
loadsgf games/trevor/trevor_47.sgf
|
||
|
470 owl_attack G9
|
||
|
#? [(2|3) G6]
|
||
|
|
||
|
#SEE_ALSO=trevor:470
|
||
|
471 owl_attack A7
|
||
|
#? [(2|3) A3]
|
||
|
|
||
|
|
||
|
#CATEGORY=pattern_tuning
|
||
|
#DESCRIPTION=Of course, B8 is inferior to C9
|
||
|
#SEVERITY=3
|
||
|
#Shouldn't the move valuator include counting of the eye spaces?
|
||
|
loadsgf games/trevor/trevor_48.sgf
|
||
|
480 reg_genmove black
|
||
|
#? [C9]
|
||
|
|
||
|
#CATEGORY=owl_tuning
|
||
|
#DESCRIPTION=Does OWL really need to get this one right?
|
||
|
#SEVERITY=3
|
||
|
#SEE_ALSO=owl:191
|
||
|
#Is it in OWL's charter to get this problem?
|
||
|
#attack gets it just fine, of course.
|
||
|
481 owl_attack C8
|
||
|
#? [1 B8]*
|
||
|
|
||
|
|
||
|
#CATEGORY=TACTICAL_READING
|
||
|
#DESCRIPTION=See problem this causes w/ owl in Pattern D805
|
||
|
#SEVERITY=7
|
||
|
loadsgf games/trevor/trevor_59.sgf
|
||
|
590 attack A18
|
||
|
#? [0]
|
||
|
|
||
|
loadsgf games/trevor/trevor_60.sgf 2
|
||
|
600 owl_attack E3
|
||
|
#? [1 E2]*
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL
|
||
|
#DESCRIPTION=OWL code misreads cut.
|
||
|
#SEVERITY=10
|
||
|
loadsgf games/trevor/trevor_63.sgf
|
||
|
630 owl_attack G13
|
||
|
#? [1 H13]
|
||
|
|
||
|
#CATEGORY=OWL
|
||
|
#DESCRIPTION=Perhaps a semeai problem???
|
||
|
#SEVERITY=10
|
||
|
#SEE_ALSO=niki:9
|
||
|
loadsgf games/trevor/trevor_64.sgf
|
||
|
640 owl_defend G11
|
||
|
#? [1 (..+)]
|
||
|
|
||
|
#CATEGORY=OWL_TUNING
|
||
|
#DESCRIPTION=KO!
|
||
|
#SEVERITY=6
|
||
|
loadsgf games/trevor/trevor_65.sgf
|
||
|
650 owl_attack G2
|
||
|
#? [(2|3) E1]
|
||
|
|
||
|
#CATEGORY=OWL_TUNING
|
||
|
#DESCRIPTION=short of liberties
|
||
|
#SEVERITY=6
|
||
|
loadsgf games/trevor/trevor_66.sgf
|
||
|
660 owl_attack G2
|
||
|
#? [1 L1]
|
||
|
|
||
|
loadsgf games/trevor/trevor_67.sgf
|
||
|
670 attack G1
|
||
|
#? [(2|3) F1]
|
||
|
|
||
|
loadsgf games/trevor/trevor_67.sgf
|
||
|
671 defend G1
|
||
|
#? [1 (D1|C3|C1)]
|
||
|
|
||
|
loadsgf games/trevor/trevor_68.sgf
|
||
|
680 owl_attack H3
|
||
|
#? [1 H1]
|
||
|
|
||
|
loadsgf games/trevor/trevor_69.sgf
|
||
|
690 owl_attack H2
|
||
|
#? [1 G2]
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL_OPTICS
|
||
|
#DESCRIPTION=Black plays on the incorrect marginal eye space.
|
||
|
#SEVERITY=10
|
||
|
loadsgf games/trevor/trevor_70.sgf
|
||
|
700 owl_attack H1
|
||
|
#? [1 (G5|J5|H5|G2)]
|
||
|
|
||
|
#CATEGORY=OWL_ESCAPE
|
||
|
#DESCRIPTION=black gets the killing move, creating a missed cutting point.
|
||
|
#SEVERITY=9
|
||
|
loadsgf games/trevor/trevor_71.sgf
|
||
|
710 owl_attack H1
|
||
|
#? [1 G5]*
|
||
|
|
||
|
|
||
|
loadsgf games/trevor/trevor_73.sgf
|
||
|
730 owl_attack M2
|
||
|
#? [(2|3) H1]*
|
||
|
|
||
|
|
||
|
loadsgf games/trevor/trevor_74.sgf
|
||
|
740 owl_attack B4
|
||
|
#? [1 A1]
|
||
|
|
||
|
loadsgf games/trevor/trevor_75.sgf
|
||
|
750 disconnect O9 O7
|
||
|
#? [0]
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL_EYES
|
||
|
#DESCRIPTION=Fixed by eye pattern 402
|
||
|
#SEVERITY=10
|
||
|
#Simplified from owl:111
|
||
|
#Note the difficulty here, because the (only) correct vital point
|
||
|
#is also matched by many patterns.
|
||
|
loadsgf games/trevor/owl111a.sgf
|
||
|
1001 owl_defend C6
|
||
|
#? [1 (B8|K9)]
|
||
|
|
||
|
|
||
|
#CATEGORY=OWL
|
||
|
#DESCRIPTION=Escaping to no where.
|
||
|
#SEVERITY=7
|
||
|
#SEE_ALSO=global:16
|
||
|
loadsgf golois/Goemate990903-6.sgf
|
||
|
1010 owl_does_defend O13 O11
|
||
|
#? [0]
|
||
|
|
||
|
#CATEGORY=OWL
|
||
|
#DESCRIPTION=Why is this an owl_escape?
|
||
|
#SEVERITY=8
|
||
|
loadsgf games/trevor/auto/d32.sgf 240
|
||
|
1020 owl_does_defend T13 S13
|
||
|
#? [0]*
|
||
|
|
||
|
|
||
|
loadsgf games/trevor/auto/d02.sgf 58
|
||
|
1030 attack B14
|
||
|
#? [0]
|
||
|
|
||
|
loadsgf games/trevor/auto/c17.sgf 55
|
||
|
1040 attack H13
|
||
|
#? [(2|3) H12]*
|
||
|
|
||
|
# gf B1 is also an effective attack.
|
||
|
loadsgf games/trevor/auto/c30.sgf 62
|
||
|
1050 owl_attack C3
|
||
|
#? [1 (C2|B1)]
|
||
|
|
||
|
|
||
|
loadsgf games/mertin13x13/katsunari-gnugo2.W+4.sgf 44
|
||
|
1060 owl_does_defend J4 E4
|
||
|
#? [1]
|
||
|
|
||
|
|
||
|
loadsgf games/trevor/trevor_20.sgf 14
|
||
|
1070 owl_attack G5
|
||
|
#? [0]
|
||
|
|
||
|
|
||
|
loadsgf games/nngs/theDoor-gnugo-3.3.11-200211130142.sgf 72
|
||
|
1100 reg_genmove black
|
||
|
#? [D15]*
|
||
|
|
||
|
#Bad pattern Shape55
|
||
|
#Fixed with revised constraint:
|
||
|
# ;weak(a) && oplay_defend(*,B)
|
||
|
loadsgf games/nngs/theDoor-gnugo-3.3.11-200211130142.sgf 208
|
||
|
1110 reg_genmove black
|
||
|
#? [O12]
|
||
|
|