217 lines
5.1 KiB
Scilab
217 lines
5.1 KiB
Scilab
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loadsgf games/wing-yuhiko-gnugo.sgf 12
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221 restricted_genmove black S4 Q7
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#? [S4]
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# This might be worth a J pattern.
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loadsgf games/wing-yuhiko-gnugo.sgf 30
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222 reg_genmove black
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#? [R14]*
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loadsgf games/wing-yuhiko-gnugo.sgf 46
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223 reg_genmove black
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#? [P16]
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#CATEGORY=STRATEGY
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loadsgf games/wing-yuhiko-gnugo.sgf 62
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224 reg_genmove black
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#? [N15]
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#CATEGORY=STRATEGY
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loadsgf games/wing-yuhiko-gnugo.sgf 86
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225 reg_genmove black
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#? [O12]
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#CATEGORY=CONNECTION
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loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54
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226 reg_genmove white
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#? [F5]
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#CATEGORY=OWL
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# F1 was played in the game as an owl defense of E4.
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loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66
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227 reg_genmove white
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#? [!F1]
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#CATEGORY=STRATEGY
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# Don't run away with an unimportant, weak stone.
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loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90
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228 reg_genmove white
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#? [!N12]
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loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41
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229 reg_genmove black
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#? [D7]
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loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53
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230 reg_genmove black
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#? [H9]
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loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107
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231 reg_genmove black
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#? [J2|J3]*
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# If tuning this position be sure GNU Go plays subsequent moves acceptably
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loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17
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232 reg_genmove black
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#? [D11|E11]
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loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23
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233 reg_genmove black
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#? [E13]*
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loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29
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234 reg_genmove black
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#? [H14]
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loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47
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235 reg_genmove black
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#? [G12|J13]
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loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91
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236 reg_genmove black
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#? [R12]*
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# Not a valid problem
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# loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73
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# 272 reg_genmove white
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# #? [C7]*
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# Black has a combination attack which must be defended correctly against.
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# F8 and F7 both fail.
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loadsgf games/strategy47.sgf
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273 reg_genmove white
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#? [E8|E9|F9|E7|F6|E6|D7|C7]
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# Black has a combination attack which must be defended correctly against.
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# In particular L5 fails.
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loadsgf games/strategy48.sgf
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274 restricted_genmove white L5 M5 N5 M6
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#? [M6]*
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# Semeai problem. White can make seki, black can kill.
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loadsgf games/strategy49.sgf
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275 reg_genmove white
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#? [A18]
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276 reg_genmove black
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#? [A18]
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# R19 defends everything.
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loadsgf games/strategy50.sgf
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277 reg_genmove white
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#? [R19]
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loadsgf games/vaughn.sgf 44
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278 reg_genmove black
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#? [!J11]*
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# Really, anything is better than A18. (B13 and B12 are quite
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# ineffective too but can at least not be repeated...)
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loadsgf games/reading41.sgf 130
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279 restricted_genmove black A18 A16 B13 B12 E11
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#? [A16]
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loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10
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280 reg_genmove black
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#? [P3]*
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loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37
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281 reg_genmove white
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#? [E13]*
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#take the ko!
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loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195
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282 reg_genmove white
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#? [O13]
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loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235
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283 reg_genmove white
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#? [B9]
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loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154
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284 reg_genmove black
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#? [R12|Q9]
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loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162
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285 restricted_genmove black S10 O11 O10 Q11 N7
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#? [S10]
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loadsgf games/self_play/354-34-1.sgf 180
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286 reg_genmove white
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#? [K5]
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loadsgf games/self_play/354-34-3.sgf 194
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287 reg_genmove white
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#? [C2]*
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# By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the
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# value of a pincer.
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loadsgf games/ab1_fuseki.sgf 32
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288 reg_genmove black
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#? [R12|R11|Q12|Q11]*
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289 restricted_genmove black F4 M16
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#? [M16]
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# avoid bad exchange at E2
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loadsgf games/gg-040225.sgf 220
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290 reg_genmove black
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#? [S16|S17|T16]
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# P7 creates a shortage of liberties.
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loadsgf games/kisei28_g7.sgf 189
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291 restricted_genmove black P7 L9
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#? [L9]*
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loadsgf games/semeai/semeai19.sgf 42
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292 restricted_genmove black A15 F16 F17 S4 Q3
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#? [F16|F17]
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293 reg_genmove white
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#? [F17]*
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# Very important to separate black.
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loadsgf games/tso_igobot_2006-01-16.sgf 18
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294 restricted_genmove white O6 S6
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#? [S6]
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# Just play J2 directly.
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loadsgf games/CrazyStone1.sgf 34
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295 reg_genmove white
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#? [J2]*
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# Play the proper move.
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loadsgf games/CrazyStone2.sgf 17
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296 restricted_genmove black F9 G8
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#? [G8]
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# D9 is quite bad. (Not played in the game since it's the wrong player
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# but the move of choice for GNU Go 3.6 and 3.7.7.)
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loadsgf games/CrazyStone2.sgf 18
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297 restricted_genmove white D8 D9
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#? [D8]*
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# A5 is an overplay since it can't be defended without losing the
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# important eye in the upper left corner. (The list of accepted moves
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# is rather generous and can be
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loadsgf games/CrazyStone2.sgf 49
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298 reg_genmove black
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#? [D2|B7]
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# Can't play away any more liberties. Start picking the G8 stones off
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# the board immediately so that no more than the A7 stones need be
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# lost. (There's no time to attack from above.)
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loadsgf games/CrazyStone2.sgf 61
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299 reg_genmove black
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#? [H3]*
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# Still possible to save most of the stones.
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# See also connection:127.
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loadsgf games/CrazyStone2.sgf 77
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300 reg_genmove black
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#? [H3]*
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# B1 is the biggest way to defend the B7 dragon.
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loadsgf games/strategy51.sgf
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301 reg_genmove black
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#? [B1]
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