pygo/lib/networkthread.py

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# This class implements a thread that handles the networking connection.
# It expects a copy of the board and an open socket to the remote host, which
# it will bind to a GTPSocket.
# This is the only thread that should be calling get(), but send() could be called
# twice, so we wrap it in a mutex.
# The board is also wrapped in a mutex, even though only this thread should modify it
# if it exists.
import threading
import gtpsocket
class NetworkThread(threading.Thread):
def __init__(self, goban, socket):
threading.Thread.__init__(self)
self.dispatcher = {
'quit': self.do_quit,
'boardsize': self.do_boardsize,
'clear_board': self.do_clear_board,
'komi': self.do_komi,
'play': self.do_play,
'genmove': self.do_genmove
}
self.goban = goban
self.goban_lock = threading.Lock()
self.socket = gtpsocket.GTPSocket(socket)
self.send_lock = threading.Lock()
gtpsocket.GTPSocket.known_cmds = gtpsocket.GTPSocket.known_cmds & set(self.dispatcher.keys())
def run(self):
while True:
gtp = self.socket.get()
if gtp is not None:
self.dispatcher[gtp.command](gtp)
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def do_quit(self, gtp):
pass
def do_boardsize(self, gtp):
with self.goban_lock:
self.goban.set_board_size(int(gtp.arguments[0]))
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def do_clear_board(self, gtp):
with self.goban_lock:
self.goban.reset()
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def do_komi(self, gtp):
with self.goban_lock:
self.goban.komi = float(gtp.arguments[0])
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def do_play(self, gtp):
if gtp.arguments[0] == 'black':
color = goban.Goban.BLACK
elif gtp.arguments[0] == 'white':
color = goban.Goban.WHITE
row = int(gtp.arguments[1][1:])
col = ord(gtp.arguments[1][0]) - 96
with self.goban_lock:
self.goban.play_move((row,col), color)
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def do_genmove(self, gtp):
pass