pygo/lib/networkthread.py

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# This class implements a thread that handles the networking connection.
# It expects a copy of the board and an open socket to the remote host, which
# it will bind to a GTPSocket.
# This is the only thread that should be calling get(), but send() could be called
# twice, so we wrap it in a mutex.
# The board is also wrapped in a mutex, even though only this thread should modify it
# if it exists.
import threading
class NetworkThread(threading.Thread):
dispatcher = {
'quit': None,
'boardsize': None,
'clear_board': None,
'komi': None,
'play': None,
'genmove': None
}
def __init__(self, goban, socket):
self.goban = goban
self.goban_lock = threading.Lock()
self.socket = GTPSocket(socket)
self.send_lock = threading.Lock()
GTPSocket.known_cmds.extend(dispatcher.keys())
def run(self):
pass