356 lines
8.0 KiB
Scilab
356 lines
8.0 KiB
Scilab
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# numbering is continued from strategy3.tst.
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loadsgf games/gwe.sgf 231
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# strictly speaking tenuki is possible here. Q1 is of course bad
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# tm - Indeed GNU Go has finally figured out that tenuki is best!
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# tm - yes, Q1 is bad. T5 also wastes a point.
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# gf - However, policy is to restrain thrashing dragons, so T5 is correct.
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151 reg_genmove white
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#? [T5]
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loadsgf games/gwe.sgf 241
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152 reg_genmove white
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#? [S8]
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loadsgf games/strategy36.sgf
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153 reg_genmove black
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#? [Q9]*
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loadsgf games/strategy37.sgf
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154 reg_genmove white
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#? [E8]
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# Incident 190.
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loadsgf games/incident189.sgf 186
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155 reg_genmove black
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#? [D18]
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loadsgf games/ssstator.sgf 133
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156 reg_genmove black
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#? [B14|B16]
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# This problem is interesting. First there's a combination attack
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# at B16/B14/C18/B12. Second there's a combination breakin attack
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# G9+E9+F10 together with the cuts at B10,B12,B14.
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# The only moves defending against both combinations are B14, B13,
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# B12, A14, and A12.
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loadsgf games/ssstator.sgf 136
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157 reg_genmove white
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#? [B14|B13|B12|A14|A12]*
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# E16 is completely aimless and ineffective.
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loadsgf games/strategy38.sgf 51
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158 restricted_genmove black E16 R18
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#? [R18]
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loadsgf games/strategy38.sgf 117
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159 reg_genmove black
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#? [R9]*
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loadsgf games/strategy38.sgf 133
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160 reg_genmove black
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#? [K2|L2|L3]
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loadsgf games/strategy38.sgf 197
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161 reg_genmove black
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#? [E12]
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# First live then attack. This should probably be analyzed as a semeai.
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loadsgf games/strategy39.sgf 156
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162 reg_genmove white
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#? [O7|Q7|N7]
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# First live then attack. This should probably be analyzed as a semeai.
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# tm - P8, though not as clean, also kills all the B stones.
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loadsgf games/strategy39.sgf 158
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163 reg_genmove white
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#? [O7|P8]*
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#### N4 is clearly superior to O5.
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#### tm - N4 has it's weaknesses (at O5) too. Both clearly kill.
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### removing this problem.
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###loadsgf games/strategy39.sgf 172
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###164 reg_genmove white
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####? [!O5]
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###
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# K1 is out of the question. K3 is locally better and L6 might kill with ko.
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loadsgf games/strategy39.sgf 178
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165 reg_genmove white
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#? [K3|L6]
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loadsgf games/incident94.sgf 114
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166 reg_genmove white
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#? [D11]*
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# Tenuki instead of urgent edge joseki move.
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loadsgf games/strategy40.sgf 10
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167 reg_genmove black
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#? [D4]
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# Safety must come first. This is almost a whole-board semeai.
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loadsgf games/strategy40.sgf 30
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168 reg_genmove black
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#? [A3|A4]*
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# Both J7 and J9 rescue the threatened stones, but J7 is the proper
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# choice since it leaves a smaller ko threat behind. (That there's no
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# risk for ko in this position is irrelevant. There's still no reason
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# to choose J9 over J7.)
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loadsgf games/strategy41.sgf
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169 reg_genmove black
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#? [J7]
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# White can't play G19. Locally this move must be at G18.
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loadsgf games/strategy42.sgf 174
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170 restricted_genmove white G18 G19
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#? [G18]
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# T19 is out of the question. Locally T17 is better but the correct
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# move is A5.
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loadsgf games/strategy42.sgf 188
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171 reg_genmove white
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#? [A5]
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# It's correct to make a ko threat, but N9 is inefficient because it
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# doesn't utilize the full ko potential of the position. Locally M8 is
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# superior.
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loadsgf games/strategy42.sgf 214
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172 restricted_genmove white M8 N9
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#? [M8]*
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#CATEGORY=KO
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#DESCRIPTION=GNU Go lacks sufficient Ko understanding
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#SEVERITY=4
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# There's no way to win the ko by making atari from above. This move
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# must be at A9. This is a good example showing why only having the
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# difference between a ko where we make the first threat or not is
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# insufficient.
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loadsgf games/strategy42.sgf 218
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173 reg_genmove white
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#? [A9]
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# Always take the ko at least once.
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loadsgf games/strategy42.sgf 248
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174 reg_genmove white
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#? [S19]
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# This example shows that we need to find additional owl attack
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# points. Currently only K15 is found to owl attack N19, but clearly
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# the J14 move also does this, without sacrificing K13.
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loadsgf games/strategy43.sgf 271
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175 reg_genmove white
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#? [J14]
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# Best to capture with snapback.
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loadsgf games/strategy44.sgf
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176 reg_genmove black
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#? [D9]
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loadsgf games/xxlin.sgf 8
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177 reg_genmove black
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#? [E2]
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# E2 looks somewhat smaller but is still a good move. I think it
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# should be added. /gf
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loadsgf games/xxlin.sgf 16
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178 reg_genmove black
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#? [P4|P3|E2]
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#DESCRIPTION=Tenuki also seems OK here.
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#Added E2 (3.1.14) -trevor
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loadsgf games/xxlin.sgf 20
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179 reg_genmove black
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#? [P3|O2|P2|O4|E2]*
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loadsgf games/xxlin.sgf 30
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180 restricted_genmove black M7 Q8 R8 S8
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#? [Q8|R8]*
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loadsgf games/xxlin.sgf 38
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181 reg_genmove black
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#? [F3]*
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loadsgf games/xxlin.sgf 48
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182 reg_genmove black
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#? [E7|F8]*
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loadsgf games/xxlin.sgf 76
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183 reg_genmove black
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#? [P10|H9]
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loadsgf games/xxlin.sgf 106
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184 reg_genmove black
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#? [H13|F15|Q13]
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# We may want to move this to a dedicated seki or semeai test suite in
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# the future.
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loadsgf games/seki02.sgf
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185 reg_genmove black
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#? [E7]
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# O8 only move.
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loadsgf games/owl29.sgf 134
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186 reg_genmove white
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#? [O8]
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# B can play at C4 if we remember the tesuji B:C4 W:E4 B:B2.
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loadsgf games/pooo.sgf 16
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187 restricted_genmove black E4 C4 B3 B4 C1
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#? [C4|E4]*
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loadsgf games/pooo.sgf 24
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188 reg_genmove black
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#? [B6|C4]
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loadsgf games/pooo.sgf 50
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189 restricted_genmove black A14 C14 D14 E14 D15 E15 C19
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#? [E14]*
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loadsgf games/pooo.sgf 52
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190 reg_genmove black
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#? [D13]*
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loadsgf games/pooo.sgf 56
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191 reg_genmove black
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#? [C12]
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# A15 captures the white corner stones but does not have much
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# strategical value. The black stones are safe anyway. Thus A15 is
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# worth about 19 points. Other moves may well be larger.
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loadsgf games/pooo.sgf 74
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192 reg_genmove black
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#? [A15]*
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# (3.1.9) owl status of A11 is unchecked.
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loadsgf games/bretz.sgf 26
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193 reg_genmove black
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#? [F16]*
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loadsgf games/bretz.sgf 58
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194 reg_genmove black
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#? [A13]*
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loadsgf games/bretz.sgf 88
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195 restricted_genmove black S13 S14
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#? [S13]
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loadsgf games/bretz.sgf 100
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196 reg_genmove black
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#? [M17]*
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#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
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loadsgf games/bretz.sgf 130
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197 reg_genmove black
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#? [K3|S18]
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#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
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loadsgf games/bretz.sgf 148
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198 reg_genmove black
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#? [C10|S18]
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#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
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loadsgf games/bretz.sgf 164
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199 reg_genmove black
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#? [N5|S18]
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#Tenuki at S18 is not unthinkable. (3.1.14) -trevor
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loadsgf games/bretz.sgf 212
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200 reg_genmove black
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#? [P6|P7|Q7|S18]*
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loadsgf games/juka1.sgf 8
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201 reg_genmove black
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#? [D5]
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loadsgf games/juka1.sgf 14
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202 reg_genmove black
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#? [B6]*
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loadsgf games/juka1.sgf 18
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203 reg_genmove black
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#? [D5]*
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loadsgf games/juka1.sgf 28
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204 reg_genmove black
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#? [B2]*
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loadsgf games/juka1.sgf 48
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205 restricted_genmove black O11 P11
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#? [P11]*
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#CATEGORY=SEMEAI
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#DESCRIPTION=K6 does take K8 to no eyes, but...
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#SEVERITY=8
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#GNU Go misses that K10 (large B group) has way fewer liberties
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#than O9 group, hense missing importance of cutting off K8.
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loadsgf games/strategy45.sgf
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206 reg_genmove black
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#? [L8]*
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# T6 fails badly. Locally S9 looks best.
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loadsgf games/owl30.sgf 84
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207 restricted_genmove black R9 S9 T6
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#? [S9]*
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loadsgf games/lordofpi.sgf 36
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208 reg_genmove black
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#? [A5|A2|B1]
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# A4 allows W to make seki
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loadsgf games/lordofpi.sgf 46
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209 restricted_genmove black A1 A3 A4 C1 D3
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#? [A3]
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loadsgf games/lordofpi.sgf 52
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210 reg_genmove black
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#? [H7]
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loadsgf games/lordofpi.sgf 56
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211 reg_genmove black
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#? [H8]
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# Pattern LE14 gives an unreasonable value to H3.
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loadsgf games/owl31.sgf 28
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212 reg_genmove white
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#? [G2]
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loadsgf games/strategy46.sgf 172
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213 reg_genmove white
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#? [F1]
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loadsgf games/strategy46.sgf 174
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214 reg_genmove white
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#? [D2]
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# No longer interesting. Removed.
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# # CD103a incorrectly thinks E7 defends against a combination attack.
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# loadsgf games/owl33.sgf 200
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# 215 reg_genmove black
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# #? [!E7]
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# B6 is too slow at this time.
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loadsgf games/handtalk/handtalk1.sgf 45
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216 reg_genmove black
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#? [!B6]
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loadsgf games/handtalk/handtalk1.sgf 49
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217 reg_genmove black
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#? [!R9]
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# locally F12 is better. Similar problem at move 51
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loadsgf games/handtalk/handtalk1.sgf 55
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218 restricted_genmove black C14 E12 F12
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#? [F12]*
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# lots of good problems in this game
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loadsgf games/nngs/gnugo-3.1.30-morlvera-200204041921.sgf 154
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219 reg_genmove white
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#? [K9]*
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loadsgf games/nngs/gnugo-3.1.30-merlin-200204041428.sgf 189
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220 reg_genmove white
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#? [R6]
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