320 lines
7.4 KiB
Scilab
320 lines
7.4 KiB
Scilab
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loadsgf games/strategy1.sgf
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1 reg_genmove white
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#? [Q13]
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loadsgf games/strategy2.sgf 5
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2 reg_genmove black
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#? [!G2|D2]
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# # Current GNU Go would never play those moves. Removed.
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# loadsgf games/strategy2.sgf 9
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# 3 reg_genmove black
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# #? [!H1|H2]
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#
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# loadsgf games/strategy2.sgf 11
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# 4 reg_genmove black
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# #? [!F1]
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loadsgf games/strategy3.sgf 14
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5 reg_genmove white
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#? [R17|P17]
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# incident 104
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# Probably requires a dynamic connection analysis to solve.
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loadsgf games/incident104.sgf 63
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6 reg_genmove white
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#? [E10]*
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# incident 106
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loadsgf games/incident104.sgf 215
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7 reg_genmove white
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#? [S19]
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# incident 107
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# tm - moved the test out to move 228; at 216, T17 is arguable bigger.
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loadsgf games/incident107.sgf 228
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8 reg_genmove black
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#? [N2|N1]*
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# incident 109
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loadsgf games/incident108b.sgf 172
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9 reg_genmove black
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#? [P15]
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# incident 110
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loadsgf games/incident108b.sgf 176
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10 reg_genmove black
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#? [Q7]
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#CATEGORY=BAD_PROBLEM
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#DESCRIPTION=Not clear enough.
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#SEVERITY=0
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# From STRATEGY:
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# 2.7.178 makes the move at P17 which is better than the game
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# move at P18 but probably inferior to the recommended move at P15.
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# It is not totally clear to me that the move at P15 is really
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# best since the 3-3 point is still open.
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# incident 111
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loadsgf games/incident108b.sgf 178
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11 reg_genmove black
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#? [P15]
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# incident 112
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# Suboptimal to make eye at L4.
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loadsgf games/incident108b.sgf 270
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12 reg_genmove black
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#? [N4]
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# incident 113
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# See also reading:194
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loadsgf games/incident108b.sgf 292
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13 reg_genmove black
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#? [N18]
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# incident 121
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# E9 is not necessarily the best move since upper left weak too.
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# But the game move at R7 is not urgent!
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loadsgf games/incident121.sgf 24
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14 reg_genmove black
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#? [E9]
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# incident 132
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loadsgf games/incident121.sgf 116
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16 reg_genmove black
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#? [H12]
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#CATEGORY=PATTERN_TUNING
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#DESCRIPTION=N11 may not be biggest, but should be found.
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#SEVERITY=2
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# 2.7.179: This can surely be fixed with the addition of a
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# pattern. After N11, the strings at M12 and N10 cannot both be
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# saved. This is not necessarily the biggest move on the board but
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# at least this move should be found.
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# incident 165
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# H10 looks fine - tm
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loadsgf games/incident165.sgf 108
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17 reg_genmove black
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#? [N11|H10]
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# incident 166a
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# Original move was N3, which is pointless.
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# E5 is an overplay, see reading test 124.
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# F3 seems fine to protect the two cuts -arend
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# N11 may well be biggest but is already tested above.
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loadsgf games/incident165.sgf 142
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18 restricted_genmove black E4 E5 F3 N3
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#? [E4|F3]
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# # Current GNU Go would never consider passing here. Removed.
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# loadsgf games/strategy4.sgf
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# 19 reg_genmove black
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# #? [!PASS]
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#CATEGORY=OWL_TUNING
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#DESCRIPTION=S13 is terrible - negative value.
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#SEVERITY=8
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# 2.7.179: Owl code finds Q11 but it remains undervalued at 17 points.
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# incident 290
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loadsgf games/incident290.sgf 30
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20 reg_genmove black
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#? [Q11]
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# incident 291
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loadsgf games/incident291.sgf 54
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21 reg_genmove black
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#? [S13]
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# incident 292
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loadsgf games/incident291.sgf 70
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22 reg_genmove black
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#? [K3]
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# incident 294
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loadsgf games/incident291.sgf 88
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23 reg_genmove black
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#? [!K5]
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# incident 295
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# endgame mistake
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loadsgf games/incident291.sgf 250
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24 reg_genmove black
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#? [F4]
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# Moved to filllib.tst
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# # incident 296
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# # liberty filling mistake
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# loadsgf games/incident291.sgf 274
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# 25 reg_genmove black
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# #? [PASS]
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loadsgf games/strategy5.sgf 12
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26 reg_genmove black
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#? [D3]
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#CATEGORY=PATTERN_TUNING
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#DESCRIPTION=Blocking in the corner is better.
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#SEVERITY=3
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# This test passed before 2.7.183, but for the wrong reason:
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# the move at C3 was allegedly an owl attack/defense point for
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# the dragon at D3, which of course it is not.
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#
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# Thus this example should be regarded as having been already
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# broken.
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#
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loadsgf games/strategy5.sgf 14
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27 reg_genmove black
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#? [C3]
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loadsgf games/strategy5.sgf 20
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28 restricted_genmove black G3 F2
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#? [G3]
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loadsgf games/strategy5.sgf 40
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29 reg_genmove black
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#? [R4]*
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loadsgf games/strategy5.sgf 44
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30 restricted_genmove black T7 S4
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#? [S4]
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# This is a problem with the semeai analyzer and revise_semeai().
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# But there is no semeai.
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loadsgf games/strategy6.sgf 274
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31 reg_genmove black
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#? [PASS]
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loadsgf games/strategy7.sgf 23
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32 reg_genmove black
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#? [A4]
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loadsgf games/strategy8.sgf 283
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33 reg_genmove white
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#? [O7]
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loadsgf games/nicklas/nicklas8.sgf 72
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34 reg_genmove black
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#? [E17]
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loadsgf games/nicklas/nicklas8.sgf 80
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35 restricted_genmove black B17 H17
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#? [H17]
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loadsgf games/nicklas/nicklas8.sgf 82
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36 restricted_genmove black H17 D18
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#? [H17]
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loadsgf games/nicklas/nicklas8.sgf 84
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37 restricted_genmove black A17 A18 C19 H17
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#? [H17]
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# The life code solves this mistake.
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loadsgf games/nicklas/nicklas8.sgf 86
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38 restricted_genmove black H17 B19
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#? [H17]
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loadsgf games/nicklas/nicklas8.sgf 96
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39 reg_genmove black
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#? [P16]
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#CATEGORY=STRATEGY
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#DESCRIPTION=L14 is not a terrible way to attack O13 group.
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#SEVERITY=2
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#Consider retiring this problem, or adding L14. L14 is not terrible.
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#M11 is better than L4
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# 2.7.231: Broke again. M11 is overrated at 28 points. The
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# large followup value is responsible.
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# I disagree. M11 makes territory while attacking. -arend
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loadsgf games/nicklas/nicklas8.sgf 98
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40 reg_genmove black
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#? [E5|M11]*
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#CATEGORY=STRATEGY
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#DESCRIPTION=N16 is better than M11. Could be a tough attack, though.
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#SEVERITY=4
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# 2.7.179: After fixing strategy 40, the spurious defenses of D19
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# will be removed. Now N16 will be the most valuable move. So
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# this should be fixed automatically when 40 is fixed.
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#
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# 2.7.180: this test passes.
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#
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# 2.7.220: N12 is found as an owl attack point for the S14 dragon.
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# This attack will probably fail. More seriously, M16 is preferred
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# to N16.
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#
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loadsgf games/nicklas/nicklas8.sgf 106
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41 reg_genmove black
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#? [N16]
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loadsgf games/strategy9.sgf 232
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42 reg_genmove black
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#? [C17]
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# A14 works but is inferior shape since it leaves more ko threats.
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loadsgf games/strategy10.sgf
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43 reg_genmove white
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#? [B13|B14|A14]
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#CATEGORY=STRATEGY
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#DESCRIPTION=L4 is awkward.
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#SEVERITY=2
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# 2.7.179: Whether or not the recommended move at G2 is found, the
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# move at A6 is egregiously bad. In this situation an owl critical
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# dragon adjoins an owl dead one. We need to revisit our policy for
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# such situations. The reading code thinks the worm at B4 can be
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# defended, so this is an owl lunch.
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#
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# 2.7.180: After revision of semeai.c, the move at A6 is no longer
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# found. Now GNU plays at M16 on the top. Arguably stabilizing
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# the bottom at G2 or (worse but still OK) at J2 is better but
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# I would class this result as ACCEPTABLE.
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#
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# 3.1.9: Best move here is tough. GNU Go correctly tries
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# to stabilize G3 group.
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#
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# See also reading:158
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loadsgf games/strategy11.sgf 77
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44 reg_genmove black
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#? [G2]*
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# G17/G18 and C1/H1 are both huge.
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loadsgf games/strategy11.sgf 127
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45 reg_genmove black
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#? [G17|G18|C1|H1]
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loadsgf games/strategy11.sgf 245
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46 reg_genmove black
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#? [E1]
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loadsgf games/strategy12.sgf 9
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47 reg_genmove black
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#? [!N17]
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#CATEGORY=FUSEKI_STRATEGY
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#DESCRIPTION=B17 better than D17
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#SEVERITY=3
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loadsgf games/strategy12.sgf 19
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48 reg_genmove black
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#? [B17]*
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loadsgf games/strategy12.sgf 21
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# D16 is the strongest but these are acceptable
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49 reg_genmove black
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#? [C17|D16|B17]*
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#CATEGORY=OWL_TUNING
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#DESCRIPTION=P9 is pointless compared to Q9.
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#SEVERITY=8
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# Q9 is clearly better than Q11 because it stops a black connection
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# along the edge.
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# So much better, that I removed Q11 option -trevor
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loadsgf games/strategy13.sgf
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50 reg_genmove white
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#? [Q9]*
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