570 lines
9.9 KiB
Plaintext
570 lines
9.9 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=engine - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "engine - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /GX /Zi /O2 /I "." /I ".." /I "..\sgf" /I "..\interface" /I "..\patterns" /I "..\utils" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /YX"gnugo.h" /Fd"Release/engine" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "engine___Win32_Debug"
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# PROP BASE Intermediate_Dir "engine___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /W2 /Gm /GX /ZI /Od /I "." /I ".." /I "..\sgf" /I "..\interface" /I "..\patterns" /I "..\utils" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "HAVE_CONFIG_H" /FR /YX"gnugo.h" /Fd"Debug/engine" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "engine - Win32 Release"
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# Name "engine - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\aftermath.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\board.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\boardlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\breakin.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cache.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\clock.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\combination.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\dragon.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\endgame.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\filllib.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\fuseki.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\genmove.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\globals.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\handicap.c
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# End Source File
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# Begin Source File
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SOURCE=.\hash.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\influence.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\interface.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\matchpat.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\montecarlo.c
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# End Source File
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# Begin Source File
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SOURCE=.\move_reasons.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\movelist.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\optics.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\owl.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
|
# Begin Source File
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SOURCE=.\persistent.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\printutils.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\readconnect.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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||
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!ENDIF
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# End Source File
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||
|
# Begin Source File
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||
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SOURCE=.\reading.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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||
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||
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# ADD CPP /YX"gnugo.h"
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||
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!ENDIF
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|
# End Source File
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||
|
# Begin Source File
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||
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|
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|
SOURCE=.\semeai.c
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||
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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SOURCE=.\sgfdecide.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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SOURCE=.\sgffile.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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SOURCE=.\shapes.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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||
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SOURCE=.\showbord.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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||
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SOURCE=.\surround.c
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# End Source File
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||
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# Begin Source File
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||
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SOURCE=.\unconditional.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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# End Source File
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||
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# Begin Source File
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SOURCE=.\utils.c
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!IF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Debug"
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# ADD CPP /YX"gnugo.h"
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!ENDIF
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||
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# End Source File
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||
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# Begin Source File
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||
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SOURCE=.\value_moves.c
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!IF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /YX"gnugo.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\worm.c
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /YX"gnugo.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\board.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cache.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\clock.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gnugo.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hash.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\influence.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\liberty.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\move_reasons.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Target
|
||
|
# End Project
|