pygo/sgc/surface.py

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2012-04-14 22:38:47 +00:00
#!/usr/bin/env python
#Copyright (C) 2010-2012 Sam Bull
"""
Screen class to store rect information with the screen and setup the toolkit.
"""
import pygame.display
from pygame.locals import *
import widgets._locals
class Screen():
"""
Class for the screen.
This must be used instead of ``pygame.display.set_mode()``.
Attributes:
image: The pygame.display screen.
rect: ``pygame.Rect`` containing screen size.
"""
__slots__ = ("_a", "rect", "image", "_opengl")
_a = 1 # Base alpha for OpenGLImage's
_opengl = False
def __init__(self, size, flags=0, depth=0):
"""
Args:
size, flags, depth: Arguments for pygame.display.set_mode()
"""
self.rect = Rect((0,0), size)
self.image = pygame.display.set_mode(size, flags, depth)
if flags & OPENGL:
self._opengl = True
widgets._locals.SCREEN = self
widgets._locals.Font.set_fonts()
def __getattr__(self, atr):
return getattr(self.image, atr)