#!/usr/bin/env python #Copyright (C) 2010-2012 Sam Bull """ Screen class to store rect information with the screen and setup the toolkit. """ import pygame.display from pygame.locals import * import widgets._locals class Screen(): """ Class for the screen. This must be used instead of ``pygame.display.set_mode()``. Attributes: image: The pygame.display screen. rect: ``pygame.Rect`` containing screen size. """ __slots__ = ("_a", "rect", "image", "_opengl") _a = 1 # Base alpha for OpenGLImage's _opengl = False def __init__(self, size, flags=0, depth=0): """ Args: size, flags, depth: Arguments for pygame.display.set_mode() """ self.rect = Rect((0,0), size) self.image = pygame.display.set_mode(size, flags, depth) if flags & OPENGL: self._opengl = True widgets._locals.SCREEN = self widgets._locals.Font.set_fonts() def __getattr__(self, atr): return getattr(self.image, atr)