Update about, clean up some tags.
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@ -3,11 +3,15 @@ title: About
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## About the Site
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Anna and the Bunches is a self-indulgent blog about technology, with occasional forays into games and media.
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Anna and the Bunches is a self-indulgent blog about my special interests. Since these range all over the map, you probably won't like every post on here. Use the tags to find what you're into.
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I like to tell myself it is intelligently written, witty, and deeply interesting, but I’ve been known to lie. Caveat lector.
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Some things you might find on here include posts about programming, video gaming, speculative fiction, linguistics, and electronics.
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It also contains posts dating back to 2006. I'm pretty sure those were originally posted on Livejournal. I have left them here out of (as far as I can tell) a morbid desire to humiliate myself. Opinions and interests in the older posts don't necessarily reflect my current life. (At some point I may strip the tagging from older posts, or silo them to their own section.)
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## About the Author
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Everything here is written by me, Anna, a feminist witch in my 30s who spends my days writing software. My interests include, but are not limited to: programming, video gaming, table-top roleplaying, speculative fiction, linguistics, strategy board games, hiking, and the simultaneous application of contradictory, overlapping worldviews.
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Everything here is written by me, Anna, a trans, autistic, leftist Heathen in my 30s who spends my days writing software.
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You can find my personal projects, including the code used to build this site, at <https://git.annabunches.net>.
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@ -4,7 +4,7 @@ date: 2023-11-10
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tags:
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- video games
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- star citizen
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- after-action report
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- fiction
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Star Citizen is an incredibly weird game.
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@ -14,7 +14,7 @@ I often describe it as "a game I deeply enjoy that I would never recommend to an
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But it scratches some very particular itches—mining, salvaging, hauling goods around the star system—better than any other game I've ever seen. If you want a game that gives you the specific experience of living and working in a space opera, it just presses those buttons really well. This "industrial" gameplay is one of my favorite ways to unwind when I just need something soothing and repetitive. It's like meditation, but with flightsticks and laser noises.
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Like most spaceship simulators, the game also has combat, both ship-to-ship and FPS action. This usually doesn't appeal to me very much. But the other night I teamed up with a couple friends to check out one of the bounty hunting missions the game has to offer. The result was a buggy mess of an experience that was frustrating as hell, but also had a couple moments that sent so much dopamine racing into my brain that I wrote a blog post about it. Which you are now reading. So if an after-action report for a naff space game sounds like a good time, read on. The story has been changed very slightly for narrative flow, but it all happened more or less like this, and it
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Like most spaceship simulators, the game also has combat, both ship-to-ship and FPS action. This usually doesn't appeal to me very much. But the other night I teamed up with a couple friends to check out one of the bounty hunting missions the game has to offer. The result was a buggy mess of an experience that was frustrating as hell, but also had a couple moments that sent so much dopamine racing into my brain that I wrote a blog post about it. Which you are now reading. So if an after-action report for a naff space game sounds like a good time, read on. The story has been changed very slightly for narrative flow, but it all happened more or less like this.
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