From 20dc17697a4eee86d1f2d0ccbb30c661cd9c1d3c Mon Sep 17 00:00:00 2001 From: Anna Wiggins Date: Thu, 30 Nov 2023 17:02:39 +0000 Subject: [PATCH] Update about, clean up some tags. --- content/about.md | 10 +++++++--- .../index.md | 4 ++-- imgproc.template | 1 + 3 files changed, 10 insertions(+), 5 deletions(-) create mode 100644 imgproc.template diff --git a/content/about.md b/content/about.md index d88e2be..d89913b 100644 --- a/content/about.md +++ b/content/about.md @@ -3,11 +3,15 @@ title: About --- ## About the Site -Anna and the Bunches is a self-indulgent blog about technology, with occasional forays into games and media. +Anna and the Bunches is a self-indulgent blog about my special interests. Since these range all over the map, you probably won't like every post on here. Use the tags to find what you're into. -I like to tell myself it is intelligently written, witty, and deeply interesting, but I’ve been known to lie. Caveat lector. +Some things you might find on here include posts about programming, video gaming, speculative fiction, linguistics, and electronics. + +It also contains posts dating back to 2006. I'm pretty sure those were originally posted on Livejournal. I have left them here out of (as far as I can tell) a morbid desire to humiliate myself. Opinions and interests in the older posts don't necessarily reflect my current life. (At some point I may strip the tagging from older posts, or silo them to their own section.) ## About the Author -Everything here is written by me, Anna, a feminist witch in my 30s who spends my days writing software. My interests include, but are not limited to: programming, video gaming, table-top roleplaying, speculative fiction, linguistics, strategy board games, hiking, and the simultaneous application of contradictory, overlapping worldviews. +Everything here is written by me, Anna, a trans, autistic, leftist Heathen in my 30s who spends my days writing software. + +You can find my personal projects, including the code used to build this site, at . diff --git a/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md b/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md index bdb68cc..f001b5a 100644 --- a/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md +++ b/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md @@ -4,7 +4,7 @@ date: 2023-11-10 tags: - video games - star citizen - - after-action report + - fiction --- Star Citizen is an incredibly weird game. @@ -14,7 +14,7 @@ I often describe it as "a game I deeply enjoy that I would never recommend to an But it scratches some very particular itches—mining, salvaging, hauling goods around the star system—better than any other game I've ever seen. If you want a game that gives you the specific experience of living and working in a space opera, it just presses those buttons really well. This "industrial" gameplay is one of my favorite ways to unwind when I just need something soothing and repetitive. It's like meditation, but with flightsticks and laser noises. -Like most spaceship simulators, the game also has combat, both ship-to-ship and FPS action. This usually doesn't appeal to me very much. But the other night I teamed up with a couple friends to check out one of the bounty hunting missions the game has to offer. The result was a buggy mess of an experience that was frustrating as hell, but also had a couple moments that sent so much dopamine racing into my brain that I wrote a blog post about it. Which you are now reading. So if an after-action report for a naff space game sounds like a good time, read on. The story has been changed very slightly for narrative flow, but it all happened more or less like this, and it +Like most spaceship simulators, the game also has combat, both ship-to-ship and FPS action. This usually doesn't appeal to me very much. But the other night I teamed up with a couple friends to check out one of the bounty hunting missions the game has to offer. The result was a buggy mess of an experience that was frustrating as hell, but also had a couple moments that sent so much dopamine racing into my brain that I wrote a blog post about it. Which you are now reading. So if an after-action report for a naff space game sounds like a good time, read on. The story has been changed very slightly for narrative flow, but it all happened more or less like this. diff --git a/imgproc.template b/imgproc.template new file mode 100644 index 0000000..bd82c04 --- /dev/null +++ b/imgproc.template @@ -0,0 +1 @@ +{{< imgproc "images/tk" "align" "size" "alt text" >}}caption{{}}