Fix broken redraw code, implement player sprites (some) and get ready for interactable objects.
This commit is contained in:
parent
3a9fac53f0
commit
cdced463ed
|
@ -13,6 +13,13 @@ function init_constants()
|
||||||
|
|
||||||
-- the indices here are sprite numbers.
|
-- the indices here are sprite numbers.
|
||||||
object_interaction_map = {
|
object_interaction_map = {
|
||||||
|
-- bush
|
||||||
|
[3] = {
|
||||||
|
replacement = 17,
|
||||||
|
sfx = 13,
|
||||||
|
drop = 69
|
||||||
|
},
|
||||||
|
|
||||||
-- tree
|
-- tree
|
||||||
[4] = {
|
[4] = {
|
||||||
replacement = 14,
|
replacement = 14,
|
||||||
|
|
19
index_map.md
19
index_map.md
|
@ -16,13 +16,27 @@
|
||||||
14 - tree stump
|
14 - tree stump
|
||||||
15 - cactus stump
|
15 - cactus stump
|
||||||
16 - mushroom stump
|
16 - mushroom stump
|
||||||
17 - long grass
|
17 - empty bush
|
||||||
|
18 - long grass
|
||||||
|
|
||||||
|
|
||||||
### inventory icons
|
### inventory icons
|
||||||
65 - wood
|
65 - wood
|
||||||
66 - mushroom
|
66 - mushroom
|
||||||
67 - cactus meat
|
67 - cactus meat
|
||||||
68 - cactus flower
|
68 - cactus flower
|
||||||
|
69 - berries
|
||||||
|
|
||||||
|
### HUD and player
|
||||||
|
119 - interaction exclamation
|
||||||
|
120 - player back
|
||||||
|
121 - player front
|
||||||
|
122 - player left
|
||||||
|
123 - player right
|
||||||
|
124 - player up-left
|
||||||
|
125 - player up-right
|
||||||
|
126 - player down-left
|
||||||
|
127 - player down-right
|
||||||
|
|
||||||
### sfx
|
### sfx
|
||||||
---
|
---
|
||||||
|
@ -32,7 +46,8 @@
|
||||||
9 - desert wind
|
9 - desert wind
|
||||||
10 - desert music 2
|
10 - desert music 2
|
||||||
11 - chopping wood
|
11 - chopping wood
|
||||||
12 - chopping vegetation
|
12 - chopping thick vegetation
|
||||||
|
13 - collecting small vegetation
|
||||||
|
|
||||||
### patterns
|
### patterns
|
||||||
---
|
---
|
||||||
|
|
16
infimap.p8
16
infimap.p8
|
@ -63,14 +63,14 @@ __gfx__
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000007700000000000000700000000700007777000000777700000000000000000
|
00000000000000000000000000000000000000000000000000000000000880000002200000022000000220000002200007777000000777700000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000070070000000000007000000000070070000000000000070000000000000000
|
00000000000000000000000000000000000000000000000000000000000880000022220000244200000420000002400070000000000000070000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000700007000000000070000000000007070000000000000070000000000000000
|
00000000000000000000000000000000000000000000000000000000000880000022220000244200000422000022400070000000000000070000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000007000000700000000700000000000000770000000000000077000000000000007
|
00000000000000000000000000000000000000000000000000000000000880000288882002888820000880000008800070000000000000077000000000000007
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000070000007700000000000000770000000000000077000000000000007
|
00000000000000000000000000000000000000000000000000000000000880000048840000488400000480000008400070000000000000077000000000000007
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000007000070070000000000007000000000000000007000000000000007
|
00000000000000000000000000000000000000000000000000000000000000000048840000488400000480000008400000000000000000007000000000000007
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000700700007000000000070000000000000000007000000000000007
|
00000000000000000000000000000000000000000000000000000000000880000008800000088000000880000008800000000000000000007000000000000007
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000077000000700000000700000000000000000000777700000077770
|
00000000000000000000000000000000000000000000000000000000000880000001100000011000001100000000110000000000000000000777700000077770
|
||||||
__gff__
|
__gff__
|
||||||
0000000303000000020003000103000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
0000000303000000020003000103000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
|
2
main.lua
2
main.lua
|
@ -32,7 +32,7 @@ function handle_map_update()
|
||||||
-- we need to regenerate the map, so we generate a map chunk that
|
-- we need to regenerate the map, so we generate a map chunk that
|
||||||
-- places the player in the middle of it.
|
-- places the player in the middle of it.
|
||||||
generate_map(player_pos_x-32, player_pos_y-32)
|
generate_map(player_pos_x-32, player_pos_y-32)
|
||||||
camera_pos_x, camera_pos_y = 24
|
camera_pos_x, camera_pos_y = 24, 24
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
35
player.lua
35
player.lua
|
@ -90,15 +90,42 @@ function draw_player()
|
||||||
-- todo: animate the character on move
|
-- todo: animate the character on move
|
||||||
|
|
||||||
-- draw the player's HUD
|
-- draw the player's HUD
|
||||||
if fget(mget(player_pos_x, player_pos_y), 1) then
|
local interact_x, interact_y = can_interact()
|
||||||
-- flag 1 represents an interactable (read: destructible) sprite.
|
if interact_x and interact_y then
|
||||||
-- need a map of destructible map objects, appropriate sfx, replacement
|
spr(119, 0, 120)
|
||||||
-- sprites.
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- todo: introduce the concept of an inventory here
|
-- todo: introduce the concept of an inventory here
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- uses global variables instead of arguments
|
||||||
|
-- returns x,y for the map-local coordinates of the interactable object
|
||||||
|
-- nil,nil if nothing to interact with
|
||||||
|
function can_interact()
|
||||||
|
-- flag 1 represents an interactable (read: destructible) sprite.
|
||||||
|
-- need a map of destructible map objects, appropriate sfx, replacement
|
||||||
|
-- sprites.
|
||||||
|
local player_rel_x, player_rel_y = player_pos_x+8, player_pos_y+8
|
||||||
|
|
||||||
|
-- check the tile the player is standing on
|
||||||
|
if fget(mget(player_rel_x, player_rel_y), 1) then
|
||||||
|
return player_rel_x, player_rel_y
|
||||||
|
end
|
||||||
|
|
||||||
|
-- check the tile the player is facing
|
||||||
|
faced_tile_x, faced_tile_y = get_position_facing()
|
||||||
|
if fget(mget(faced_tile_x, faced_tile_y), 1) then
|
||||||
|
return faced_tile_x, faced_tile_y
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil, nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- returns x,y representing the map-local position the player is facing.
|
||||||
|
function get_position_facing()
|
||||||
|
return camera_pos_x+8+facing_h, camera_pos_y+8+facing_v
|
||||||
|
end
|
||||||
|
|
||||||
-- pos is camera position, meaning the map-relative player
|
-- pos is camera position, meaning the map-relative player
|
||||||
-- position is pos + {8, 8}.
|
-- position is pos + {8, 8}.
|
||||||
function legal_move(pos_x, pos_y)
|
function legal_move(pos_x, pos_y)
|
||||||
|
|
Loading…
Reference in New Issue
Block a user