Fix player sprite rendering.

This commit is contained in:
Anna Rose 2019-12-05 22:18:45 -05:00
parent d9714fb284
commit 98707059b6
2 changed files with 19 additions and 13 deletions

View File

@ -29,6 +29,6 @@ function render_debug_info()
print(camera_pos[2], 16, 8, 15) print(camera_pos[2], 16, 8, 15)
print(facing[1], 0, 16, 15) print(facing[1], 0, 16, 15)
print(facing[2], 16, 16, 15) print(facing[2], 16, 16, 15)
print(player_lookup[facing], 0, 24, 15) print(fget(mget(camera_pos[1]+8, camera_pos[2]+8)), 0, 24, 15)
clip() clip()
end end

View File

@ -7,15 +7,21 @@ function init_movement()
-- this is a constant for looking up player sprites by facing -- this is a constant for looking up player sprites by facing
player_lookup = { player_lookup = {
[{0, 0}] = -1, -- this state is an error [0] = {
[{-1, 0}] = 120, -- up [0] = -1, -- error state
[{1, 0}] = 121, -- down [-1] = 122, -- left
[{0, -1}] = 122, -- left [1] = 123, -- right
[{0, 1}] = 123, -- right },
[{-1, -1}] = 124, -- up-left [-1] = {
[{-1, 1}] = 125, -- up-right [0] = 120, -- up
[{1, -1}] = 126, -- down-left [-1] = 124, -- up-left
[{1, 1}] = 127 -- down-right [1] = 125, -- up-right
},
[1] = {
[0] = 121, -- down
[-1] = 126, -- down-left
[1] = 127, -- down-right
},
} }
end end
@ -57,12 +63,12 @@ function handle_input()
end end
function draw_player() function draw_player()
spr(player_lookup[facing], 64, 64) spr(player_lookup[facing[1]][facing[2]], 64, 64)
-- todo: animate the character on move -- todo: animate the character on move
end end
-- pos is a camera position, meaning the player position is -- pos is camera position, meaning the player position is
-- pos + {8, 8} -- pos + {8, 8}.
function legal_move(pos) function legal_move(pos)
return fget(mget(pos[1]+8, pos[2]+8), 0) return fget(mget(pos[1]+8, pos[2]+8), 0)
end end