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3b064ff717
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battleman.py: Wrong function name. Should really test this stuff better.
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2012-03-23 17:13:34 -04:00 |
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8437071d3c
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battleman.py: Added informative messages when taking damage or gaining temporary hit points.
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2012-03-23 17:12:00 -04:00 |
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d09245db4c
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battleman.py: Implemented second wind and temporary hp.
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2012-03-23 17:09:23 -04:00 |
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33f44545bd
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battleman.py: Added the ability to enter commands all at once, to avoid needing the lengthy entry process.
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2012-03-23 16:54:27 -04:00 |
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9e5dcc90f7
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Added .gitignore to make working with git.el easier.
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2012-03-23 15:20:30 -04:00 |
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07e2ef3ab2
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Failed to commit Dice changes in earlier commit
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2012-03-23 15:11:24 -04:00 |
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0fc770f261
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battleman.py: Implemented conditions
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2012-03-23 15:06:13 -04:00 |
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ac7396e6a3
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battleman.py: Lots of output formatting and cleanup.
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2012-03-23 12:59:03 -04:00 |
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617c635206
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battleman.py: Implemented healing surges, and refactored the combatant selection code in Battle
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2012-03-23 12:14:00 -04:00 |
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423d6975b4
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dice.py: Renamed Dice.from_desc() to Dice.from_str()
Added some information to the readme
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2012-03-23 11:16:12 -04:00 |
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9d367b69b6
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battleman.py: Refactored combatant printing code, and made it more consistent.
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2012-03-22 18:32:40 -04:00 |
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2bd533b27d
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battleman.py: Change list_ function names to format_, since they return strings instead of printing
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2012-03-22 18:22:05 -04:00 |
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fde1f34b30
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battleman.py: Implementing healing
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2012-03-22 18:21:17 -04:00 |
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84f66955a7
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battleman.py: Factored next round code into a separate function
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2012-03-22 18:09:09 -04:00 |
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e6e22d775c
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battleman.py: Implemented iterating over initiative order, tracking rounds, etc
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2012-03-22 18:07:25 -04:00 |
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36502d63f8
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Added readme file
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2012-03-22 17:58:23 -04:00 |
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a59a4f1ea4
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battleman.py: Refactored turn begin/end code
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2012-03-22 17:50:50 -04:00 |
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e40b485205
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battleman.py: refactored and added error checking to input code
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2012-03-22 15:18:16 -04:00 |
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5f5fe29032
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battleman.py: more formatting cleanup
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2012-03-22 13:25:02 -04:00 |
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5fd07e0ae1
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battleman.py: Output formatting, added some new output when program is run
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2012-03-22 12:03:44 -04:00 |
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8704060b60
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battleman.py: implemented initial code for handling damage
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2012-03-21 23:27:45 -04:00 |
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ddbc14871a
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battleman.py: added some extra info in list view
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2012-03-21 23:03:49 -04:00 |
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60df5f6bd0
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battleman.py: did some cleanup, got Battle.begin() to work
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2012-03-21 22:47:14 -04:00 |
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38108a4d7b
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battleman.py: Built a Battle class and factored a bunch of relevant code into it. Still needs some cleanup.
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2012-03-21 18:31:11 -04:00 |
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9c60ed4d9c
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battleman.py: Fixed a very silly error with command parsing, and factored out some ugly input handling code to a lib function
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2012-03-21 18:00:57 -04:00 |
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c48218da92
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battleman.py: Started adding some logic for battle groups, that contain a group of entities who share a single initiative. Also implemented the first couple main menu functions.
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2012-03-21 17:58:15 -04:00 |
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ac09d41675
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battleman.py: Started implementing actual commands.
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2012-03-21 13:58:59 -04:00 |
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b04c57ac57
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dice.py: Factored result printing into main() so that Dice class can be used by other scripts
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2012-03-21 12:18:35 -04:00 |
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83826f9200
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dice.py: I've made a huge mistake - 'd' is a terrible letter for a modifier
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2012-03-21 12:09:56 -04:00 |
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fb1d1f01a6
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dice.py: Factored string-based dice creation into a @classmethod
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2012-03-21 12:08:58 -04:00 |
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eb1c897b96
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dice.py: renamed program, cleaned up both input and output formats
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2012-03-21 10:57:59 -04:00 |
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34c82f0e52
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diceroller.py: Implemented argument parsing
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2012-03-21 00:57:32 -04:00 |
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364399eb52
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diceroller: first stab at a robust command-line dice rolling utility
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2012-03-20 18:23:53 -04:00 |
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041c48a419
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Rough sketch of a simple, command-line driven battle management tool
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2012-03-20 15:53:06 -04:00 |
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