Rough sketch of a simple, command-line driven battle management tool
This commit is contained in:
commit
041c48a419
87
battleman.py
Executable file
87
battleman.py
Executable file
|
@ -0,0 +1,87 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# battleman.py - RPG Battle Manager
|
||||
#
|
||||
# A table-top RPG battle flow manager
|
||||
# Tuned pretty specifically to D&D 4e for now... need a templatized system
|
||||
# to do anything fancier... may develop that at some point.
|
||||
|
||||
|
||||
class Combatant():
|
||||
def __init__(self, name, hp, pc=False, surges=0, ap=0, sw=0, recharges=[], count=1):
|
||||
self.name = name
|
||||
self.hp = hp
|
||||
self.pc = pc
|
||||
self.surges = surges
|
||||
self.ap = ap
|
||||
self.sw = sw
|
||||
self.recharges = []
|
||||
self.init = 0
|
||||
self.conditions = []
|
||||
self.count = count
|
||||
|
||||
def set_init(self, init):
|
||||
self.init = init
|
||||
|
||||
def add_condition(self, cond_type, duration):
|
||||
condition.type = cond_type
|
||||
condition.duration = duration
|
||||
self.conditions.append(condition)
|
||||
|
||||
def turn_begin(self):
|
||||
add_msg("Initiative: " + self)
|
||||
|
||||
def __str__(self):
|
||||
return "{} ({hp} hp)".format(self.name, hp=self.hp)
|
||||
|
||||
|
||||
def combatant_from_input():
|
||||
name = raw_input("Name: ")
|
||||
hp = int(raw_input("hp: "))
|
||||
|
||||
surges = raw_input("surges [0]: ")
|
||||
if surges:
|
||||
surges = int(surges)
|
||||
else:
|
||||
surges = 0
|
||||
|
||||
recharges = []
|
||||
recharge = '-1'
|
||||
while True:
|
||||
recharge = raw_input("recharge: ").split(',')
|
||||
if recharge == ['']:
|
||||
break
|
||||
else:
|
||||
recharges.append(recharge)
|
||||
|
||||
count = raw_input("count[1]: ")
|
||||
if count:
|
||||
count = int(count)
|
||||
else:
|
||||
count = 1
|
||||
|
||||
return Combatant(name, hp, pc=0, surges=surges, recharges=recharges, count=count)
|
||||
|
||||
|
||||
def main():
|
||||
combatants = []
|
||||
|
||||
# hard-coding test cases for now.
|
||||
# Eventually, use a state-saving text file that's easy to edit
|
||||
combatants.append(Combatant("Adele", hp=26, pc=True, surges=8, sw=1))
|
||||
combatants.append(Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1))
|
||||
|
||||
ngroups = int(raw_input("Num enemy groups: "))
|
||||
for i in range(1, ngroups+1):
|
||||
print("Adding enemy group {}".format(i))
|
||||
combatants.append(combatant_from_input())
|
||||
|
||||
for c in combatants:
|
||||
print(c)
|
||||
|
||||
# while True:
|
||||
# do_prompt()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
Loading…
Reference in New Issue
Block a user