joyful/internal/mappingrules/mapping_rule_button_combo.go
Anna Rose Wiggins 8d2b15a7c8 Move initialization code closer to the appropriate structs. (#17)
Reviewed-on: #17
Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
2025-08-12 00:57:11 +00:00

79 lines
2 KiB
Go

package mappingrules
import (
"git.annabunches.net/annabunches/joyful/internal/configparser"
"github.com/holoplot/go-evdev"
)
// A Combo Mapping Rule can require multiple physical button presses for a single output button
type MappingRuleButtonCombo struct {
MappingRuleBase
Inputs []*RuleTargetButton
Output *RuleTargetButton
State int
}
func NewMappingRuleButtonCombo(ruleConfig configparser.RuleConfigButtonCombo,
pDevs map[string]Device,
vDevs map[string]Device,
base MappingRuleBase) (*MappingRuleButtonCombo, error) {
inputs := make([]*RuleTargetButton, 0)
for _, inputConfig := range ruleConfig.Inputs {
input, err := NewRuleTargetButtonFromConfig(inputConfig, pDevs)
if err != nil {
return nil, err
}
inputs = append(inputs, input)
}
output, err := NewRuleTargetButtonFromConfig(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return &MappingRuleButtonCombo{
MappingRuleBase: base,
Inputs: inputs,
Output: output,
State: 0,
}, nil
}
func (rule *MappingRuleButtonCombo) MatchEvent(device Device, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil, nil
}
// Check each of the inputs, and if we find a match, proceed
var match *RuleTargetButton
for _, input := range rule.Inputs {
if input.MatchEvent(device, event) {
match = input
break
}
}
if match == nil {
return nil, nil
}
// Get the value and add/subtract it from State
inputValue := match.NormalizeValue(event.Value)
oldState := rule.State
if inputValue == 0 {
rule.State = max(rule.State-1, 0)
}
if inputValue == 1 {
rule.State++
}
targetState := len(rule.Inputs)
if oldState == targetState-1 && rule.State == targetState {
return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(1, mode)
}
if oldState == targetState && rule.State == targetState-1 {
return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(0, mode)
}
return nil, nil
}