package mappingrules import ( "git.annabunches.net/annabunches/joyful/internal/configparser" "github.com/holoplot/go-evdev" ) // A Combo Mapping Rule can require multiple physical button presses for a single output button type MappingRuleButtonCombo struct { MappingRuleBase Inputs []*RuleTargetButton Output *RuleTargetButton State int } func NewMappingRuleButtonCombo(ruleConfig configparser.RuleConfigButtonCombo, pDevs map[string]Device, vDevs map[string]Device, base MappingRuleBase) (*MappingRuleButtonCombo, error) { inputs := make([]*RuleTargetButton, 0) for _, inputConfig := range ruleConfig.Inputs { input, err := NewRuleTargetButtonFromConfig(inputConfig, pDevs) if err != nil { return nil, err } inputs = append(inputs, input) } output, err := NewRuleTargetButtonFromConfig(ruleConfig.Output, vDevs) if err != nil { return nil, err } return &MappingRuleButtonCombo{ MappingRuleBase: base, Inputs: inputs, Output: output, State: 0, }, nil } func (rule *MappingRuleButtonCombo) MatchEvent(device Device, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) { if !rule.MappingRuleBase.modeCheck(mode) { return nil, nil } // Check each of the inputs, and if we find a match, proceed var match *RuleTargetButton for _, input := range rule.Inputs { if input.MatchEvent(device, event) { match = input break } } if match == nil { return nil, nil } // Get the value and add/subtract it from State inputValue := match.NormalizeValue(event.Value) oldState := rule.State if inputValue == 0 { rule.State = max(rule.State-1, 0) } if inputValue == 1 { rule.State++ } targetState := len(rule.Inputs) if oldState == targetState-1 && rule.State == targetState { return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(1, mode) } if oldState == targetState && rule.State == targetState-1 { return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(0, mode) } return nil, nil }