Big Refactor (#2)
Refactor Everything. Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
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21 changed files with 413 additions and 309 deletions
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@ -3,12 +3,18 @@ package mappingrules
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import "github.com/holoplot/go-evdev"
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type RuleTargetButton struct {
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RuleTargetBase
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DeviceName string
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Device *evdev.InputDevice
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Button evdev.EvCode
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Inverted bool
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}
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func NewRuleTargetButton(device_name string, device *evdev.InputDevice, code evdev.EvCode, inverted bool) *RuleTargetButton {
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return &RuleTargetButton{
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RuleTargetBase: NewRuleTargetBase(device_name, device, code, inverted),
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DeviceName: device_name,
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Device: device,
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Button: code,
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Inverted: inverted,
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}
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}
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@ -22,10 +28,16 @@ func (target *RuleTargetButton) NormalizeValue(value int32) int32 {
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return value
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}
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func (target *RuleTargetButton) CreateEvent(value int32, mode *string) *evdev.InputEvent {
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func (target *RuleTargetButton) CreateEvent(value int32, _ *string) *evdev.InputEvent {
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return &evdev.InputEvent{
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Type: evdev.EV_KEY,
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Code: target.Code,
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Code: target.Button,
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Value: value,
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}
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}
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func (target *RuleTargetButton) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent) bool {
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return device == target.Device &&
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event.Type == evdev.EV_KEY &&
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event.Code == target.Button
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}
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