Start rulemapping refactor to be more explicit about typing intentions.

This commit is contained in:
Anna Rose Wiggins 2025-07-06 17:22:05 -04:00
parent 08fc828b46
commit a0949e719f
10 changed files with 128 additions and 100 deletions

View file

@ -4,19 +4,20 @@ import "github.com/holoplot/go-evdev"
type MappingRuleLatched struct {
MappingRuleBase
Input RuleTarget
State bool
Input *RuleTargetButton
Output *RuleTargetButton
State bool
}
func (rule *MappingRuleLatched) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
func (rule *MappingRuleLatched) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
return nil, nil
}
if device != rule.Input.GetDevice() ||
event.Code != rule.Input.GetCode() ||
if device != rule.Input.Device ||
event.Code != rule.Input.Code ||
rule.Input.NormalizeValue(event.Value) == 0 {
return nil
return nil, nil
}
// Input is pressed, so toggle state and emit event
@ -28,5 +29,5 @@ func (rule *MappingRuleLatched) MatchEvent(device *evdev.InputDevice, event *evd
value = 0
}
return rule.Output.CreateEvent(value, mode)
return rule.Output.Device, rule.Output.CreateEvent(value, mode)
}