Refactor mapping rules.
This commit is contained in:
parent
b9d02e6482
commit
08fc828b46
6 changed files with 176 additions and 165 deletions
20
internal/mappingrules/mapping_rule_base.go
Normal file
20
internal/mappingrules/mapping_rule_base.go
Normal file
|
@ -0,0 +1,20 @@
|
|||
package mappingrules
|
||||
|
||||
import "slices"
|
||||
|
||||
type MappingRuleBase struct {
|
||||
Name string
|
||||
Output RuleTarget
|
||||
Modes []string
|
||||
}
|
||||
|
||||
func (rule *MappingRuleBase) OutputName() string {
|
||||
return rule.Output.GetDeviceName()
|
||||
}
|
||||
|
||||
func (rule *MappingRuleBase) modeCheck(mode *string) bool {
|
||||
if rule.Modes[0] == "*" {
|
||||
return true
|
||||
}
|
||||
return slices.Contains(rule.Modes, *mode)
|
||||
}
|
48
internal/mappingrules/mapping_rule_combo.go
Normal file
48
internal/mappingrules/mapping_rule_combo.go
Normal file
|
@ -0,0 +1,48 @@
|
|||
package mappingrules
|
||||
|
||||
import "github.com/holoplot/go-evdev"
|
||||
|
||||
// A Combo Mapping Rule can require multiple physical button presses for a single output button
|
||||
type MappingRuleCombo struct {
|
||||
MappingRuleBase
|
||||
Inputs []RuleTarget
|
||||
State int
|
||||
}
|
||||
|
||||
func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Check each of the inputs, and if we find a match, proceed
|
||||
var match RuleTarget
|
||||
for _, input := range rule.Inputs {
|
||||
if device == input.GetDevice() &&
|
||||
event.Code == input.GetCode() {
|
||||
match = input
|
||||
}
|
||||
}
|
||||
|
||||
if match == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get the value and add/subtract it from State
|
||||
inputValue := match.NormalizeValue(event.Value)
|
||||
oldState := rule.State
|
||||
if inputValue == 0 {
|
||||
rule.State = max(rule.State-1, 0)
|
||||
}
|
||||
if inputValue == 1 {
|
||||
rule.State++
|
||||
}
|
||||
targetState := len(rule.Inputs)
|
||||
|
||||
if oldState == targetState-1 && rule.State == targetState {
|
||||
return rule.Output.CreateEvent(1, mode)
|
||||
}
|
||||
if oldState == targetState && rule.State == targetState-1 {
|
||||
return rule.Output.CreateEvent(0, mode)
|
||||
}
|
||||
return nil
|
||||
}
|
32
internal/mappingrules/mapping_rule_latched.go
Normal file
32
internal/mappingrules/mapping_rule_latched.go
Normal file
|
@ -0,0 +1,32 @@
|
|||
package mappingrules
|
||||
|
||||
import "github.com/holoplot/go-evdev"
|
||||
|
||||
type MappingRuleLatched struct {
|
||||
MappingRuleBase
|
||||
Input RuleTarget
|
||||
State bool
|
||||
}
|
||||
|
||||
func (rule *MappingRuleLatched) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() ||
|
||||
rule.Input.NormalizeValue(event.Value) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Input is pressed, so toggle state and emit event
|
||||
var value int32
|
||||
rule.State = !rule.State
|
||||
if rule.State {
|
||||
value = 1
|
||||
} else {
|
||||
value = 0
|
||||
}
|
||||
|
||||
return rule.Output.CreateEvent(value, mode)
|
||||
}
|
54
internal/mappingrules/mapping_rule_proportional_axis.go
Normal file
54
internal/mappingrules/mapping_rule_proportional_axis.go
Normal file
|
@ -0,0 +1,54 @@
|
|||
package mappingrules
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/holoplot/go-evdev"
|
||||
)
|
||||
|
||||
// TODO: How are we going to implement this? It needs to operate on a timer...
|
||||
type MappingRuleProportionalAxis struct {
|
||||
MappingRuleBase
|
||||
Input *RuleTargetAxis
|
||||
Output *RuleTargetButton
|
||||
Sensitivity int32
|
||||
LastValue int32
|
||||
LastEvent time.Time
|
||||
}
|
||||
|
||||
func (rule *MappingRuleProportionalAxis) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() {
|
||||
return nil
|
||||
}
|
||||
|
||||
// set the last value to the normalized input value
|
||||
rule.LastValue = rule.Input.NormalizeValue(event.Value)
|
||||
return nil
|
||||
}
|
||||
|
||||
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
|
||||
// to emit an event.
|
||||
func (rule *MappingRuleProportionalAxis) TimerEvent() *evdev.InputEvent {
|
||||
// This is tighter coupling than we'd like, but it will do for now.
|
||||
// TODO: maybe it would be better to just be more declarative about event types and their inputs and outputs.
|
||||
if rule.LastValue < rule.Input.AxisStart {
|
||||
rule.LastEvent = time.Now()
|
||||
return nil
|
||||
}
|
||||
|
||||
// calculate target time until next event press
|
||||
// nextEvent := rule.LastEvent + (rule.LastValue)
|
||||
|
||||
// TODO: figure out what the condition should be
|
||||
if false {
|
||||
// TODO: emit event
|
||||
rule.LastEvent = time.Now()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
22
internal/mappingrules/mapping_rule_simple.go
Normal file
22
internal/mappingrules/mapping_rule_simple.go
Normal file
|
@ -0,0 +1,22 @@
|
|||
package mappingrules
|
||||
|
||||
import "github.com/holoplot/go-evdev"
|
||||
|
||||
// A Simple Mapping Rule can map a button to a button or an axis to an axis.
|
||||
type MappingRuleSimple struct {
|
||||
MappingRuleBase
|
||||
Input RuleTarget
|
||||
}
|
||||
|
||||
func (rule *MappingRuleSimple) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() {
|
||||
return nil
|
||||
}
|
||||
|
||||
return rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
|
||||
}
|
|
@ -1,165 +0,0 @@
|
|||
package mappingrules
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"time"
|
||||
|
||||
"github.com/holoplot/go-evdev"
|
||||
)
|
||||
|
||||
type MappingRuleBase struct {
|
||||
Name string
|
||||
Output RuleTarget
|
||||
Modes []string
|
||||
}
|
||||
|
||||
// A Simple Mapping Rule can map a button to a button or an axis to an axis.
|
||||
type MappingRuleSimple struct {
|
||||
MappingRuleBase
|
||||
Input RuleTarget
|
||||
}
|
||||
|
||||
// A Combo Mapping Rule can require multiple physical button presses for a single output button
|
||||
type MappingRuleCombo struct {
|
||||
MappingRuleBase
|
||||
Inputs []RuleTarget
|
||||
State int
|
||||
}
|
||||
|
||||
type MappingRuleLatched struct {
|
||||
MappingRuleBase
|
||||
Input RuleTarget
|
||||
State bool
|
||||
}
|
||||
|
||||
// TODO: How are we going to implement this? It needs to operate on a timer...
|
||||
type MappingRuleProportionalAxis struct {
|
||||
MappingRuleBase
|
||||
Input *RuleTargetAxis
|
||||
Output *RuleTargetButton
|
||||
Sensitivity int32
|
||||
LastValue int32
|
||||
LastEvent time.Time
|
||||
}
|
||||
|
||||
func (rule *MappingRuleBase) OutputName() string {
|
||||
return rule.Output.GetDeviceName()
|
||||
}
|
||||
|
||||
func (rule *MappingRuleBase) modeCheck(mode *string) bool {
|
||||
if rule.Modes[0] == "*" {
|
||||
return true
|
||||
}
|
||||
return slices.Contains(rule.Modes, *mode)
|
||||
}
|
||||
|
||||
func (rule *MappingRuleSimple) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() {
|
||||
return nil
|
||||
}
|
||||
|
||||
return rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
|
||||
}
|
||||
|
||||
func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Check each of the inputs, and if we find a match, proceed
|
||||
var match RuleTarget
|
||||
for _, input := range rule.Inputs {
|
||||
if device == input.GetDevice() &&
|
||||
event.Code == input.GetCode() {
|
||||
match = input
|
||||
}
|
||||
}
|
||||
|
||||
if match == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get the value and add/subtract it from State
|
||||
inputValue := match.NormalizeValue(event.Value)
|
||||
oldState := rule.State
|
||||
if inputValue == 0 {
|
||||
rule.State = max(rule.State-1, 0)
|
||||
}
|
||||
if inputValue == 1 {
|
||||
rule.State++
|
||||
}
|
||||
targetState := len(rule.Inputs)
|
||||
|
||||
if oldState == targetState-1 && rule.State == targetState {
|
||||
return rule.Output.CreateEvent(1, mode)
|
||||
}
|
||||
if oldState == targetState && rule.State == targetState-1 {
|
||||
return rule.Output.CreateEvent(0, mode)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (rule *MappingRuleLatched) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() ||
|
||||
rule.Input.NormalizeValue(event.Value) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Input is pressed, so toggle state and emit event
|
||||
var value int32
|
||||
rule.State = !rule.State
|
||||
if rule.State {
|
||||
value = 1
|
||||
} else {
|
||||
value = 0
|
||||
}
|
||||
|
||||
return rule.Output.CreateEvent(value, mode)
|
||||
}
|
||||
|
||||
func (rule *MappingRuleProportionalAxis) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
|
||||
if !rule.MappingRuleBase.modeCheck(mode) {
|
||||
return nil
|
||||
}
|
||||
|
||||
if device != rule.Input.GetDevice() ||
|
||||
event.Code != rule.Input.GetCode() {
|
||||
return nil
|
||||
}
|
||||
|
||||
// set the last value to the normalized input value
|
||||
rule.LastValue = rule.Input.NormalizeValue(event.Value)
|
||||
return nil
|
||||
}
|
||||
|
||||
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
|
||||
// to emit an event.
|
||||
func (rule *MappingRuleProportionalAxis) TimerEvent() *evdev.InputEvent {
|
||||
// This is tighter coupling than we'd like, but it will do for now.
|
||||
// TODO: maybe it would be better to just be more declarative about event types and their inputs and outputs.
|
||||
if rule.LastValue < rule.Input.AxisStart {
|
||||
rule.LastEvent = time.Now()
|
||||
return nil
|
||||
}
|
||||
|
||||
// calculate target time until next event press
|
||||
// nextEvent := rule.LastEvent + (rule.LastValue)
|
||||
|
||||
// TODO: figure out what the condition should be
|
||||
if false {
|
||||
// TODO: emit event
|
||||
rule.LastEvent = time.Now()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue