Start rulemapping refactor to be more explicit about typing intentions.
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parent
08fc828b46
commit
a0949e719f
10 changed files with 128 additions and 100 deletions
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@ -5,13 +5,14 @@ import "github.com/holoplot/go-evdev"
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// A Combo Mapping Rule can require multiple physical button presses for a single output button
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type MappingRuleCombo struct {
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MappingRuleBase
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Inputs []RuleTarget
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Inputs []*RuleTargetButton
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Output *RuleTargetButton
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State int
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}
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func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
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func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
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if !rule.MappingRuleBase.modeCheck(mode) {
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return nil
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return nil, nil
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}
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// Check each of the inputs, and if we find a match, proceed
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@ -24,7 +25,7 @@ func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev
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}
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if match == nil {
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return nil
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return nil, nil
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}
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// Get the value and add/subtract it from State
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@ -39,10 +40,10 @@ func (rule *MappingRuleCombo) MatchEvent(device *evdev.InputDevice, event *evdev
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targetState := len(rule.Inputs)
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if oldState == targetState-1 && rule.State == targetState {
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return rule.Output.CreateEvent(1, mode)
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return rule.Output.GetDevice(), rule.Output.CreateEvent(1, mode)
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}
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if oldState == targetState && rule.State == targetState-1 {
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return rule.Output.CreateEvent(0, mode)
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return rule.Output.GetDevice(), rule.Output.CreateEvent(0, mode)
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}
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return nil
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return nil, nil
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}
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