A very simple game about graphs.
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2011-07-03 15:16:00 -04:00
res Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
debug.h Cleaned up some debugging code 2011-06-28 22:14:55 -04:00
drawutils.cpp Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
drawutils.h Change text over nodes to just be hit points 2011-07-01 22:23:16 -04:00
game.cpp Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
game.h Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
gamedata.cpp Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
gamedata.h Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
gamestate.cpp We don't need much, so drop the framerate to make the game eat almost no CPU 2011-07-01 11:43:19 -04:00
gamestate.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
graph.cpp Start using dynamic_casts where appropriate, cleaned up some bugs 2011-07-01 23:24:41 -04:00
graph.h Start using dynamic_casts where appropriate, cleaned up some bugs 2011-07-01 23:24:41 -04:00
itos.cpp Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
itos.h Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
LiberationSans-Regular.ttf Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
main.cpp Implemented font framework, print info about each vertex 2011-07-01 13:15:30 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then 2011-07-02 17:34:11 -04:00
mathutils.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
mathutils.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
menubutton.cpp Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then 2011-07-02 17:34:11 -04:00
menubutton.h Added menu buttons for building types of units 2011-07-03 10:26:46 -04:00
player.cpp Added player names and some debug stuff 2011-07-01 20:00:19 -04:00
player.h Added player names and some debug stuff 2011-07-01 20:00:19 -04:00
timer.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
timer.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.h Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00