treewars/graph.cpp

170 lines
3.3 KiB
C++

#include "graph.h"
#include "mathutils.h"
#include "debug.h"
Graph::Graph(bool planar)
{
this->planar = planar;
}
Graph::~Graph()
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
delete v;
}
}
bool Graph::point_in_vertex(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true;
}
return false;
}
Vertex * Graph::vertex_at(int x, int y)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return v;
}
return NULL;
}
bool Graph::vertex_would_overlap(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true;
}
return false;
}
bool Graph::crosses_edge(Edge e)
{
for (list<Edge>::iterator cursor = edges.begin();
cursor != edges.end(); cursor++)
{
Edge c = *cursor;
if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y,
e.a->x, e.a->y, e.b->x, e.b->y))
return true;
}
return false;
}
bool Graph::add_vertex(int x, int y, int r, int colour, int score, Vertex* src)
{
Vertex* v = new Vertex(x, y, r, colour, score);
// Make sure the nodes won't overlap
if (vertex_would_overlap(v->x, v->y, v->r))
{
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
#endif
delete v;
return false;
}
if (src != NULL)
{
Edge e;
e.a = src;
e.b = v;
if (planar && crosses_edge(e))
{
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y);
#endif
delete v;
return false;
}
edges.push_back(e);
}
vertices.push_back(v);
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d, score=%d\n", v->x, v->y, v->r, v->score);
#endif
return true;
}
Vertex::Vertex(int x, int y, int r, int colour, int score)
{
this->x = x;
this->y = y;
this->r = r;
this->colour = colour;
this->score = score;
}
list<Vertex*> Graph::get_colour(int colour)
{
list<Vertex*> answer;
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (v->colour == colour) answer.push_back(v);
}
return answer;
}
list<Edge> Graph::get_edges(Vertex* v)
{
list<Edge> answer;
for (list<Edge>::iterator cursor = edges.begin();
cursor != edges.end(); cursor++)
{
Edge e = *cursor;
if (e.a == v || e.b == v) answer.push_back(e);
}
return answer;
}
list<Vertex*> Graph::get_neighbors(Vertex* v)
{
list<Vertex*> answer;
for (list<Edge>::iterator cursor = edges.begin();
cursor != edges.end(); cursor++)
{
Edge e = *cursor;
if (e.a == v) answer.push_back(e.b);
else if (e.b == v) answer.push_back(e.a);
}
return answer;
}