24 lines
260 B
C++
24 lines
260 B
C++
#include "sdlrenderer.h"
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#include "drawutils.h"
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#include "debug.h"
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SDLRenderer::SDLRenderer(SDL_Surface* display)
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{
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this->display = display;
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}
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bool SDLRenderer::init()
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{
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}
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void SDLRenderer::render(GameData& data)
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{
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}
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void SDLRenderer::cleanup()
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{
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}
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