80 lines
1.2 KiB
C++
80 lines
1.2 KiB
C++
#include "gamecore.h"
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#include "mathutils.h"
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#include "debug.h"
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#include <SDL.h>
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int GameCore::MAX_MOVE_DISTANCE = 100;
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int GameCore::NODE_RADIUS = 12;
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GameCore::GameCore()
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{
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is_running = true;
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}
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int GameCore::execute()
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{
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if (!init()) return 1;
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SDL_Event event;
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while (is_running)
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{
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while(SDL_PollEvent(&event))
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handle_event(&event);
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// iterate();
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renderer.render(data, MAX_MOVE_DISTANCE);
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}
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cleanup();
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return 0;
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}
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bool GameCore::init()
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{
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false;
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SDL_WM_SetCaption("TreeWars","TreeWars");
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return renderer.init();
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}
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void GameCore::cleanup()
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{
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renderer.cleanup();
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SDL_Quit();
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}
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void GameCore::on_exit()
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{
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is_running = false;
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}
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void GameCore::on_lbutton_down(int x, int y)
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{
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Vertex* cv = data.get_current_vertex();
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if (cv != NULL &&
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(MathUtils::distance(cv->x, cv->y, x, y)
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> MAX_MOVE_DISTANCE))
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{
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data.select_vertex(x, y);
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return;
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}
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data.do_vertex(x, y, NODE_RADIUS);
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}
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void GameCore::on_rbutton_down(int mX, int mY)
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{
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data.clear_current_vertex();
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}
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void GameCore::on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode)
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{
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if (sym == SDLK_q && mod & KMOD_CTRL) is_running = false;
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}
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