treewars/gamestate.h

30 lines
564 B
C++

/* Abstract instance of a game state.
This contains the basic functions for game looping code,
and has a fully-functional event handler we can overload later
*/
#ifndef _GAME_STATE_H_
#define _GAME_STATE_H_
#include "mainevent.h"
#include <exception>
#include <stack>
using std::exception;
using std::stack;
class StateExit : public exception {};
class GameState : public MainEvent
{
public:
GameState() {}
~GameState() {}
virtual bool init() = 0;
virtual void execute(stack<GameState*> &game_state) throw(StateExit) = 0;
};
#endif