38 lines
981 B
C++
38 lines
981 B
C++
/* This extends a normal vertex to do a bunch of game-specific stuff,
|
|
* including handling attack and defense strengths. It is used by the
|
|
* GameData class.
|
|
*
|
|
* Following the lead of the Vertex class (which is more of a glorified struct)
|
|
* this will have public data members. Don't judge me.
|
|
*/
|
|
|
|
#ifndef _GAMEVERTEX_H_
|
|
#define _GAMEVERTEX_H_
|
|
|
|
#include "vertex.h"
|
|
#include "player.h"
|
|
|
|
enum VertexType {VERTEX_NONE=0x1, VERTEX_ATTACKER=0x2, VERTEX_DEFENDER=0x4,
|
|
VERTEX_PRODUCER=0x8};
|
|
|
|
class GameVertex : public Vertex
|
|
{
|
|
public:
|
|
GameVertex(int x, int y, int z, int r, int colour = 0, int score = 0,
|
|
VertexType type = VERTEX_NONE, Player* player = NULL);
|
|
|
|
VertexType type;
|
|
Player* player;
|
|
bool attacked; // only applicable for a VERTEX_ATTACKER
|
|
|
|
float calculate_attack();
|
|
float calculate_armor();
|
|
|
|
private:
|
|
float calculate_strength();
|
|
float calculate_strength_r(Vertex* node, unsigned int depth, list<Vertex*>& visited);
|
|
|
|
};
|
|
|
|
#endif
|