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e51a328641
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More implementation for attacking
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2011-06-24 12:18:52 -04:00 |
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931ced321a
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Let gamedata store information about whether we are attacking or moving
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2011-06-24 12:02:53 -04:00 |
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a71ab74a9c
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Fixed strength calculation, yay
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2011-06-24 11:37:56 -04:00 |
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1a555b900c
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Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking
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2011-06-24 11:32:50 -04:00 |
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81028d7070
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Use floats for strength calculations s. This has the amusing problem of making everything after the first node 'inf'
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2011-06-24 11:06:26 -04:00 |
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977322d4ee
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First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG
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2011-06-24 11:03:40 -04:00 |
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5205b9dfab
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Forgot to test compilation, made it happen...
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2011-06-24 10:19:41 -04:00 |
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5ed05fc829
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
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