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e221f1990c
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Added player names and some debug stuff
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2011-07-01 20:00:19 -04:00 |
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bf151a928a
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Continuing to refactor code to make room for larger features. Currently, attacking doesn't work
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2011-07-01 18:23:01 -04:00 |
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7fd7f90770
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Fixed the selection bugs
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2011-07-01 14:39:45 -04:00 |
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4daaced5d7
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Laid the groundwork for a more complex game - introduced a couple of bugs (can attack from anywhere, can't select another of your own vertices in attack mode...)
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2011-07-01 14:10:45 -04:00 |
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938e75716c
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
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36414a6996
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
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d2322a7caf
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
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6aedad51e5
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Most of the attack functionality now in place, but it's not all quite working yet
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2011-06-24 14:59:18 -04:00 |
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e51a328641
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More implementation for attacking
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2011-06-24 12:18:52 -04:00 |
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931ced321a
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Let gamedata store information about whether we are attacking or moving
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2011-06-24 12:02:53 -04:00 |
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1a555b900c
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Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking
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2011-06-24 11:32:50 -04:00 |
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81028d7070
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Use floats for strength calculations s. This has the amusing problem of making everything after the first node 'inf'
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2011-06-24 11:06:26 -04:00 |
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977322d4ee
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First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG
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2011-06-24 11:03:40 -04:00 |
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5205b9dfab
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Forgot to test compilation, made it happen...
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2011-06-24 10:19:41 -04:00 |
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5ed05fc829
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
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