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a60ad393e9
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DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other
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2011-06-23 00:09:34 -04:00 |
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b5e385586d
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Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet.
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2011-06-22 23:52:22 -04:00 |
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ecb16a4b5c
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Moved distance limiting code to a smarter location, refactored related code
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2011-06-22 23:06:23 -04:00 |
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1606dfb058
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Fixed bug with distance calculations... distance <> slope
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2011-06-22 22:47:56 -04:00 |
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5b53e0b115
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Fixed bugs with the move template
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2011-06-22 22:39:37 -04:00 |
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48c45c2191
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Code for some of the basic game design - selecting existing nodes, limiting edge distance
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2011-06-22 22:32:33 -04:00 |
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53f1560393
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Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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2011-06-22 21:54:35 -04:00 |
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bbae7690f4
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Cleaned up node image
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2011-06-22 18:27:26 -04:00 |
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fc8a76c1db
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Added transparency to nodes
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2011-06-22 18:24:20 -04:00 |
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fc08adcade
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First implementation of game logic and control
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2011-06-22 17:57:44 -04:00 |
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2aadb9ad7e
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Added image files
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2011-06-22 17:57:21 -04:00 |
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23add868d6
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Added a graph class for representing and manipulating the game data
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2011-06-22 17:29:41 -04:00 |
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b2a371e804
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Added some surfaces
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2011-06-22 16:43:23 -04:00 |
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9691974629
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Added function to draw a straight line
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2011-06-22 16:42:54 -04:00 |
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27c6f1e0b6
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
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