|
938e75716c
|
Implemented font framework, print info about each vertex
|
2011-07-01 13:15:30 -04:00 |
|
|
b50ed649f5
|
Reworked initting code so new states get initted properly in main loop
|
2011-07-01 11:16:41 -04:00 |
|
|
303f1d4511
|
Make title banner transpare
|
2011-06-30 18:16:36 -04:00 |
|
|
ca60c61ce6
|
Implemented and integrated title screen - now game crashes at launch, though
|
2011-06-30 17:21:46 -04:00 |
|
|
2bddf92001
|
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
|
2011-06-27 22:35:52 -04:00 |
|
|
5522cbc64c
|
Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
|
2011-06-27 22:07:52 -04:00 |
|
|
27c6f1e0b6
|
Fundamental framework for an SDL application
|
2011-06-22 16:12:22 -04:00 |
|