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2bddf92001
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Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
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2011-06-27 22:35:52 -04:00 |
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5522cbc64c
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Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
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2011-06-27 22:07:52 -04:00 |
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27c6f1e0b6
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
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