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00d2efa31f
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Added some notes on draw_circle_filled
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2011-06-23 14:34:53 -04:00 |
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4b1947fe44
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simple comment update
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2011-06-23 12:37:43 -04:00 |
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54b46d77d2
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Factored distance calculation into separate utility class
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2011-06-23 12:07:45 -04:00 |
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a60ad393e9
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DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other
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2011-06-23 00:09:34 -04:00 |
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b5e385586d
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Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet.
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2011-06-22 23:52:22 -04:00 |
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53f1560393
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Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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2011-06-22 21:54:35 -04:00 |
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fc8a76c1db
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Added transparency to nodes
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2011-06-22 18:24:20 -04:00 |
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fc08adcade
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First implementation of game logic and control
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2011-06-22 17:57:44 -04:00 |
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9691974629
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Added function to draw a straight line
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2011-06-22 16:42:54 -04:00 |
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27c6f1e0b6
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
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