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ec2b513fe5
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We don't need much, so drop the framerate to make the game eat almost no CPU
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2011-07-01 11:43:19 -04:00 |
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b31a3e26ab
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
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b50ed649f5
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Reworked initting code so new states get initted properly in main loop
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2011-07-01 11:16:41 -04:00 |
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ca60c61ce6
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |
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6a4b1c4cf2
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
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5522cbc64c
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Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
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2011-06-27 22:07:52 -04:00 |
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