Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there

This commit is contained in:
2011-07-03 16:37:07 -04:00
parent 8ad4ec0672
commit f90c60b6ac
10 changed files with 192 additions and 169 deletions

View File

@ -277,13 +277,13 @@ void Game::draw_stats(Vertex* v)
line_num++;
adj_y = y + line_num * line_height;
DrawUtils::draw_text(display, "atk:", x, adj_y, font);
DrawUtils::draw_text(display, itos(data.calculate_attack(v)),
DrawUtils::draw_text(display, itos(dynamic_cast<GameVertex*>(v)->calculate_attack()),
x + 50, adj_y, font);
line_num++;
adj_y = y + line_num * line_height;
DrawUtils::draw_text(display, "armor:", x, adj_y, font);
DrawUtils::draw_text(display, itos(data.calculate_armor(v)),
DrawUtils::draw_text(display, itos(dynamic_cast<GameVertex*>(v)->calculate_armor()),
x + 50, adj_y, font);
line_num++;