Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently.

This commit is contained in:
Anna Rose 2011-06-23 12:36:40 -04:00
parent 54b46d77d2
commit d76fc8099e
4 changed files with 30 additions and 59 deletions

View File

@ -1,8 +1,10 @@
#include "gamecore.h" #include "gamecore.h"
#include "drawutils.h" #include "drawutils.h"
#include "mathutils.h"
#include "debug.h" #include "debug.h"
int GameCore::NODE_SIZE = 25; int GameCore::MAX_MOVE_DISTANCE = 100;
int GameCore::NODE_RADIUS = 12;
GameCore::GameCore() GameCore::GameCore()
{ {
@ -73,14 +75,14 @@ void GameCore::render()
{ {
Vertex* v = graph.get_current_vertex(); Vertex* v = graph.get_current_vertex();
DrawUtils::draw_circle_filled(display, v->x, v->y, DrawUtils::draw_circle_filled(display, v->x, v->y,
Graph::MAX_MOVE_DISTANCE, 0xcb1919, 128); MAX_MOVE_DISTANCE, 0xcb1919, 128);
} }
for (list<Vertex*>::iterator cursor = vertices.begin(); for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++) cursor != vertices.end(); cursor++)
{ {
Vertex v = *(*cursor); Vertex v = *(*cursor);
DrawUtils::draw_circle_filled(display, v.x, v.y, NODE_SIZE>>1, DrawUtils::draw_circle_filled(display, v.x, v.y, NODE_RADIUS,
0x000000); 0x000000);
} }
@ -118,5 +120,11 @@ void GameCore::on_exit()
void GameCore::on_lbutton_down(int x, int y) void GameCore::on_lbutton_down(int x, int y)
{ {
graph.do_vertex(x, y, NODE_SIZE); Vertex* cv = graph.get_current_vertex();
if (cv != NULL &&
(MathUtils::distance(cv->x, cv->y, x, y)
> MAX_MOVE_DISTANCE))
return;
graph.do_vertex(x, y, NODE_RADIUS);
} }

View File

@ -41,8 +41,8 @@ class GameCore : public MainEvent
// data // data
Graph graph; Graph graph;
// constants static int NODE_RADIUS;
static int NODE_SIZE; static int MAX_MOVE_DISTANCE;
}; };
#endif #endif

View File

@ -1,9 +1,6 @@
#include "graph.h" #include "graph.h"
#include "debug.h"
#include "mathutils.h" #include "mathutils.h"
int Graph::MAX_MOVE_DISTANCE = 100;
Graph::Graph() Graph::Graph()
{ {
current_vertex = NULL; current_vertex = NULL;
@ -19,41 +16,23 @@ Graph::~Graph()
} }
} }
bool Graph::vertex_present(int x, int y, int size) bool Graph::vertex_present(int x, int y, int r)
{ {
int delta = size / 2;
int x_min = x - delta;
int x_max = x + delta;
int y_min = y - delta;
int y_max = y + delta;
for (list<Vertex*>::iterator cursor = vertices.begin(); for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++) cursor != vertices.end(); cursor++)
{ {
Vertex v = *(*cursor); Vertex* v = *cursor;
if (((x_min >= v.x_min && x_min <= v.x_max) && if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true;
((y_min >= v.y_min && y_min <= v.y_max) ||
(y_max >= v.y_min && y_max <= v.y_max))) ||
((x_max >= v.x_min && x_max <= v.x_max) &&
((y_min >= v.y_min && y_min <= v.y_max) ||
(y_max >= v.y_min && y_max <= v.y_max))))
{
#ifdef DEBUG
cerr << "debug: Graph::vertex_present(): vertex present at x=" << v.x << ", y=" << v.y << "\n";
#endif
return true;
}
} }
return false; return false;
} }
void Graph::do_vertex(int x, int y, int size) void Graph::do_vertex(int x, int y, int r)
{ {
if (vertex_present(x, y, size)) select_vertex(x, y); if (vertex_present(x, y, r)) select_vertex(x, y);
else add_vertex(x, y, size); else add_vertex(x, y, r);
} }
@ -63,7 +42,7 @@ void Graph::select_vertex(int x, int y)
cursor != vertices.end(); cursor++) cursor != vertices.end(); cursor++)
{ {
Vertex* v = *cursor; Vertex* v = *cursor;
if (x >= v->x_min && x <= v->x_max && y >= v->y_min && y <= v->y_max) if (MathUtils::distance(v->x, v->y, x, y) <= v->r)
{ {
current_vertex = v; current_vertex = v;
return; return;
@ -72,23 +51,12 @@ void Graph::select_vertex(int x, int y)
} }
void Graph::add_vertex(int x, int y, int size) void Graph::add_vertex(int x, int y, int r)
{ {
if (current_vertex != NULL && Vertex* v = new Vertex(x, y, r);
(MathUtils::distance(static_cast<float>(current_vertex->x),
static_cast<float>(current_vertex->y),
static_cast<float>(x),
static_cast<float>(y))
> MAX_MOVE_DISTANCE))
return;
Vertex* v = new Vertex(x, y); // Make sure the nodes won't overlap
v->x_min = x - size/2; if (vertex_present(v->x, v->y, v->r + r)) return;
v->x_max = x + size/2;
v->y_min = y - size/2;
v->y_max = y + size/2;
if (vertex_present(v->x, v->y, 25)) return;
vertices.push_back(v); vertices.push_back(v);

15
graph.h
View File

@ -14,15 +14,12 @@ using std::list;
class Vertex class Vertex
{ {
public: public:
Vertex(int x, int y) Vertex(int x, int y, int r)
{ this->x = x; this->y = y; } { this->x = x; this->y = y; }
int x; int x;
int y; int y;
int x_min; int r;
int y_min;
int x_max;
int y_max;
}; };
struct Edge struct Edge
@ -42,14 +39,12 @@ class Graph
list<Vertex*> get_vertices() { return vertices; } list<Vertex*> get_vertices() { return vertices; }
list<Edge> get_edges() { return edges; } list<Edge> get_edges() { return edges; }
void do_vertex(int x, int y, int size); void select_vertex(int x, int y);
void do_vertex(int x, int y, int r);
Vertex* get_current_vertex() { return current_vertex; } Vertex* get_current_vertex() { return current_vertex; }
static int MAX_MOVE_DISTANCE;
private: private:
void add_vertex(int x, int y, int size); void add_vertex(int x, int y, int r);
void select_vertex(int x, int y);
Vertex* current_vertex; Vertex* current_vertex;
list<Vertex*> vertices; list<Vertex*> vertices;