@ -99,6 +99,13 @@ void Game::render()
}
// Finally, ring the selected vertex
if (data.get_current_vertex() != NULL)
{
Vertex* v = data.get_current_vertex();
DrawUtils::draw_circle(display, v->x, v->y, v->r + 5, 0x000000);
SDL_Flip(display);
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