Added display showing information about selected vertex

This commit is contained in:
Anna Rose 2011-07-01 18:04:15 -04:00
parent d15e6590ec
commit c49fdb8169
5 changed files with 38 additions and 12 deletions

View File

@ -152,7 +152,7 @@ bool DrawUtils::transpare(SDL_Surface* surface, int r, int g, int b)
// Modified from // Modified from
// http://www.parallelrealities.co.uk/tutorials/basic/tutorial7.php // http://www.parallelrealities.co.uk/tutorials/basic/tutorial7.php
void DrawUtils::draw_text(SDL_Surface* display, string text, int x, int y, void DrawUtils::draw_text(SDL_Surface* display, string text, int x, int y,
TTF_Font *font, bool center_x, bool center_y) TTF_Font *font)
{ {
SDL_Rect dest; SDL_Rect dest;
SDL_Surface *surface; SDL_Surface *surface;
@ -174,8 +174,8 @@ void DrawUtils::draw_text(SDL_Surface* display, string text, int x, int y,
} }
/* Blit the surface */ /* Blit the surface */
dest.x = (center_x ? (display->w - surface->w) / 2 : x); dest.x = x;
dest.y = (center_y ? (display->h - surface->h) / 2 : y); dest.y = y;
dest.w = surface->w; dest.w = surface->w;
dest.h = surface->h; dest.h = surface->h;

View File

@ -25,7 +25,7 @@ class DrawUtils
static void draw_circle_filled(SDL_Surface* dest, Sint16 x, Sint16 y, Uint16 r, Uint32 colour); static void draw_circle_filled(SDL_Surface* dest, Sint16 x, Sint16 y, Uint16 r, Uint32 colour);
static void draw_text(SDL_Surface* display, string text, int x, int y, static void draw_text(SDL_Surface* display, string text, int x, int y,
TTF_Font *font, bool center_x, bool center_y); TTF_Font *font);
// transpare (v) - to make transparent // transpare (v) - to make transparent
// this function makes a particular color key on a surface transparent // this function makes a particular color key on a surface transparent

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@ -85,9 +85,9 @@ void Game::render()
v->colour); v->colour);
DrawUtils::draw_text(display, DrawUtils::draw_text(display,
"str " + itos(data.calculate_strength(v)), "str " + itos(data.calculate_strength(v)),
v->x, v->y, font, 0, 0); v->x, v->y, font);
DrawUtils::draw_text(display, "hp " + itos(v->score), DrawUtils::draw_text(display, "hp " + itos(v->score),
v->x, v->y + 13, font, 0, 0); v->x, v->y + 13, font);
for (list<Vertex*>::iterator subcursor = v->neighbors.begin(); for (list<Vertex*>::iterator subcursor = v->neighbors.begin();
@ -99,17 +99,40 @@ void Game::render()
} }
} }
// Finally, ring the selected vertex // Finally, ring the selected vertex and write info about it
if (data.get_current_vertex() != NULL) if (data.get_current_vertex() != NULL)
{ {
Vertex* v = data.get_current_vertex(); Vertex* v = data.get_current_vertex();
DrawUtils::draw_circle(display, v->x, v->y, v->r + 5, 0x000000); DrawUtils::draw_circle(display, v->x, v->y, v->r + 5, 0x000000);
draw_stats(v);
} }
SDL_Flip(display); SDL_Flip(display);
} }
void Game::draw_stats(Vertex* v)
{
int num_lines = 4;
int x = 20;
int y = display->h - (num_lines * 14) - 20;
DrawUtils::draw_text(display, "player:", x, y, font);
DrawUtils::draw_text(display, "str:", x, y + 14, font);
DrawUtils::draw_text(display, itos(data.calculate_strength(v)),
x + 50, y + 14, font);
DrawUtils::draw_text(display, "def:", x, y + 28, font);
DrawUtils::draw_text(display, itos(data.calculate_strength(v)),
x + 50, y + 28, font);
DrawUtils::draw_text(display, "hp:", x, y + 42, font);
DrawUtils::draw_text(display, itos(v->score), x + 50, y + 42, font);
}
void Game::on_lbutton_down(int x, int y) void Game::on_lbutton_down(int x, int y)
{ {
if (!data.endgame()) data.handle_click(x, y); if (!data.endgame()) data.handle_click(x, y);
@ -128,4 +151,5 @@ void Game::on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode)
if (sym == SDLK_a) data.set_mode(MODE_ATTACK); if (sym == SDLK_a) data.set_mode(MODE_ATTACK);
if (sym == SDLK_m) data.set_mode(MODE_MOVE); if (sym == SDLK_m) data.set_mode(MODE_MOVE);
if (sym == SDLK_b) data.set_mode(MODE_BUILD); if (sym == SDLK_b) data.set_mode(MODE_BUILD);
if (sym == SDLK_s) data.set_mode(MODE_SELECT);
} }

1
game.h
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@ -33,6 +33,7 @@ class Game : public GameState
void on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode); void on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode);
private: private:
void draw_stats(Vertex* v);
// data // data
GameData data; GameData data;

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@ -107,14 +107,15 @@ bool GameData::add_vertex(int x, int y, int z, int r, int colour)
// this is the special case for adding the first vertex for each player // this is the special case for adding the first vertex for each player
if (!turn->has_played()) if (!turn->has_played())
{ {
Graph::add_vertex(x, y, z, r, colour, 10); if (Graph::add_vertex(x, y, z, r, colour, 10))
{
#ifdef DEBUG #ifdef DEBUG
fprintf(stderr, "debug: GameData::add_vertex(): strength=%2.f\n", fprintf(stderr, "debug: GameData::add_vertex(): strength=%2.f\n", calculate_strength(*(vertices.rbegin())));
calculate_strength(*(vertices.rbegin())));
#endif #endif
toggle_turn(); toggle_turn();
return true; return true;
} }
}
return false; return false;
} }