Added display showing information about selected vertex

This commit is contained in:
2011-07-01 18:04:15 -04:00
parent d15e6590ec
commit c49fdb8169
5 changed files with 38 additions and 12 deletions

View File

@ -85,9 +85,9 @@ void Game::render()
v->colour);
DrawUtils::draw_text(display,
"str " + itos(data.calculate_strength(v)),
v->x, v->y, font, 0, 0);
v->x, v->y, font);
DrawUtils::draw_text(display, "hp " + itos(v->score),
v->x, v->y + 13, font, 0, 0);
v->x, v->y + 13, font);
for (list<Vertex*>::iterator subcursor = v->neighbors.begin();
@ -99,17 +99,40 @@ void Game::render()
}
}
// Finally, ring the selected vertex
// Finally, ring the selected vertex and write info about it
if (data.get_current_vertex() != NULL)
{
Vertex* v = data.get_current_vertex();
DrawUtils::draw_circle(display, v->x, v->y, v->r + 5, 0x000000);
draw_stats(v);
}
SDL_Flip(display);
}
void Game::draw_stats(Vertex* v)
{
int num_lines = 4;
int x = 20;
int y = display->h - (num_lines * 14) - 20;
DrawUtils::draw_text(display, "player:", x, y, font);
DrawUtils::draw_text(display, "str:", x, y + 14, font);
DrawUtils::draw_text(display, itos(data.calculate_strength(v)),
x + 50, y + 14, font);
DrawUtils::draw_text(display, "def:", x, y + 28, font);
DrawUtils::draw_text(display, itos(data.calculate_strength(v)),
x + 50, y + 28, font);
DrawUtils::draw_text(display, "hp:", x, y + 42, font);
DrawUtils::draw_text(display, itos(v->score), x + 50, y + 42, font);
}
void Game::on_lbutton_down(int x, int y)
{
if (!data.endgame()) data.handle_click(x, y);
@ -128,4 +151,5 @@ void Game::on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode)
if (sym == SDLK_a) data.set_mode(MODE_ATTACK);
if (sym == SDLK_m) data.set_mode(MODE_MOVE);
if (sym == SDLK_b) data.set_mode(MODE_BUILD);
if (sym == SDLK_s) data.set_mode(MODE_SELECT);
}