Added menu area at the bottom of the game screen

This commit is contained in:
Anna Rose 2011-07-01 23:47:24 -04:00
parent 306f3d0c17
commit c1ea399448

View File

@ -103,7 +103,7 @@ void Game::render()
0x00ff00, true, true);
}
// Finally, ring the selected vertex and write info about it
// ring the selected vertex and write info about it
if (data.get_current_vertex() != NULL)
{
Vertex* v = data.get_current_vertex();
@ -111,6 +111,12 @@ void Game::render()
draw_stats(v);
}
// draw the rest of the bottom menu
DrawUtils::draw_line(display, 0, display->h - 100,
display->w, display->h - 100, 2, 0x000000);
DrawUtils::draw_line(display, 150, display->h - 100, 150, display->h, 2,
0x000000);
SDL_Flip(display);
}
@ -119,7 +125,7 @@ void Game::draw_stats(Vertex* v)
{
int num_lines = 4;
int x = 20;
int y = display->h - (num_lines * 14) - 20;
int y = display->h - 76;
DrawUtils::draw_text(display, "player:", x, y, font);
DrawUtils::draw_text(display, dynamic_cast<GameVertex*>(v)->player->get_name(), x + 50, y, font);
@ -140,6 +146,8 @@ void Game::draw_stats(Vertex* v)
void Game::on_lbutton_down(int x, int y)
{
if (y > display->h - 110) return;
if (!data.endgame()) data.handle_click(x, y);
}