Continuing to refactor code to make room for larger features. Currently, attacking doesn't work
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2
game.cpp
2
game.cpp
@ -151,5 +151,5 @@ void Game::on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode)
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if (sym == SDLK_a) data.set_mode(MODE_ATTACK);
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if (sym == SDLK_m) data.set_mode(MODE_MOVE);
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if (sym == SDLK_b) data.set_mode(MODE_BUILD);
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if (sym == SDLK_s) data.set_mode(MODE_SELECT);
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if (sym == SDLK_s || sym == SDLK_ESCAPE) data.set_mode(MODE_SELECT);
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}
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