Reworked initting code so new states get initted properly in main loop

This commit is contained in:
2011-07-01 11:16:41 -04:00
parent 303f1d4511
commit b50ed649f5
5 changed files with 22 additions and 10 deletions

View File

@ -31,6 +31,7 @@ bool Game::init()
return false;
}
init_done = true;
return true;
}