Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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20
menubutton.h
20
menubutton.h
@ -14,17 +14,23 @@
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using std::string;
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// fixme: there's probably a better way to do this, but SDL's event model
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// has me hard-pressed to figure out what it is.
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enum ButtonAction {BUTTON_BUILD=0x1, BUTTON_ATTACK=0x2, BUTTON_MOVE=0x4,
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BUTTON_BUILD_ATTACKER=0x8, BUTTON_BUILD_DEFENDER=0x10,
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BUTTON_BUILD_PRODUCER=0x20, BUTTON_END_TURN=0x40};
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enum CustomButtonAction {BUTTON_NONE=0x0, BUTTON_END_TURN=0x1};
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class ButtonAction
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{
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public:
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ButtonAction();
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Mode mode;
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VertexType type;
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CustomButtonAction action;
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};
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class MenuButton : public Entity
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{
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public:
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MenuButton(string text = "", TTF_Font* font = NULL, int x = 0, int y = 0,
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ButtonAction action = BUTTON_BUILD, int colour=0x000000,
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MenuButton(ButtonAction action, string text = "", TTF_Font* font = NULL,
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int x = 0, int y = 0, int colour=0x000000,
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int hover_colour=0xff0000, int selected_colour=0x0000ff,
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int background_colour=0x888888);
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