Fixed the button areas being too large
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735a9dfcef
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78409c80d7
1
game.cpp
1
game.cpp
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@ -4,7 +4,6 @@
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#include "debug.h"
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#include "debug.h"
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#include "itos.h"
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#include "itos.h"
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#include <SDL.h>
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#include <SDL.h>
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using std::pair;
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Game::Game(stack<GameState*>* state_stack, SDL_Surface* display)
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Game::Game(stack<GameState*>* state_stack, SDL_Surface* display)
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: GameState(state_stack, display)
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: GameState(state_stack, display)
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@ -71,7 +71,7 @@ void MenuButton::render(SDL_Surface* display)
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bool MenuButton::is_at(int test_x, int test_y)
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bool MenuButton::is_at(int test_x, int test_y)
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{
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{
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if (!visible) return false;
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if (!visible) return false;
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return test_x >= x && test_y >= y && test_x <= x + 100 && test_y <= y + 40;
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return test_x > x && test_y > y && test_x < x + 80 && test_y < y + 20;
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}
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}
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