Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns

This commit is contained in:
2011-06-23 17:28:49 -04:00
parent b967542157
commit 5ed05fc829
7 changed files with 170 additions and 81 deletions

View File

@ -2,9 +2,9 @@
#include "mathutils.h"
#include "debug.h"
Graph::Graph()
Graph::Graph(bool planar)
{
current_vertex = NULL;
this->planar = planar;
}
Graph::~Graph()
@ -17,7 +17,7 @@ Graph::~Graph()
}
}
bool Graph::vertex_present(int x, int y, int r)
bool Graph::point_in_vertex(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
@ -30,6 +30,19 @@ bool Graph::vertex_present(int x, int y, int r)
}
Vertex * Graph::vertex_at(int x, int y)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return v;
}
return NULL;
}
bool Graph::vertex_would_overlap(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
@ -58,30 +71,7 @@ bool Graph::crosses_edge(Edge e)
}
void Graph::do_vertex(int x, int y, int r, int colour)
{
if (vertex_present(x, y, r)) select_vertex(x, y);
else add_vertex(x, y, r, colour);
}
Vertex* Graph::select_vertex(int x, int y)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r)
{
current_vertex = v
return;
}
}
return NULL;
}
void Graph::add_vertex(int x, int y, int r, int colour)
bool Graph::add_vertex(int x, int y, int r, int colour, Vertex* src)
{
Vertex* v = new Vertex(x, y, r, colour);
@ -92,36 +82,34 @@ void Graph::add_vertex(int x, int y, int r, int colour)
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
#endif
delete v;
return;
return false;
}
if (current_vertex == NULL)
if (src != NULL)
{
current_vertex = v;
vertices.push_back(v);
return;
}
Edge e;
e.a = src;
e.b = v;
Edge e;
e.a = current_vertex;
e.b = v;
if (crosses_edge(e))
{
if (planar && crosses_edge(e))
{
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y);
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y);
#endif
delete v;
return;
delete v;
return false;
}
edges.push_back(e);
}
vertices.push_back(v);
edges.push_back(e);
current_vertex = v;
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
#endif
return true;
}