Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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76
graph.cpp
76
graph.cpp
@ -1,4 +1,28 @@
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#include "graph.h"
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#include <cmath>
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using std::abs;
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#ifdef DEBUG
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#include <iostream>
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using std::cerr;
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#endif
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Graph::Graph()
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{
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last_vertex = NULL;
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}
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Graph::~Graph()
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{
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for (list<Vertex*>::iterator cursor = vertices.begin();
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cursor != vertices.end(); cursor++)
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{
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Vertex* v = *cursor;
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delete v;
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}
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}
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bool Graph::vertex_present(int x, int y, int size)
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{
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@ -9,17 +33,22 @@ bool Graph::vertex_present(int x, int y, int size)
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int y_min = y - delta;
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int y_max = y + delta;
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for (list<Vertex>::iterator cursor = vertices.begin();
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for (list<Vertex*>::iterator cursor = vertices.begin();
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cursor != vertices.end(); cursor++)
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{
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Vertex v = *cursor;
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if (((x_min >= v.x_min && x_min <= x_max) &&
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((y_min >= v.y_min && y_min <= y_max) ||
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(y_max >= v.y_min && y_max <= y_max))) ||
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((x_max >= v.x_min && x_max <= x_max) &&
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((y_min >= v.y_min && y_min <= y_max) ||
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(y_max >= v.y_min && y_max <= y_max))))
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Vertex v = *(*cursor);
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if (((x_min >= v.x_min && x_min <= v.x_max) &&
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((y_min >= v.y_min && y_min <= v.y_max) ||
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(y_max >= v.y_min && y_max <= v.y_max))) ||
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((x_max >= v.x_min && x_max <= v.x_max) &&
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((y_min >= v.y_min && y_min <= v.y_max) ||
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(y_max >= v.y_min && y_max <= v.y_max))))
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{
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#ifdef DEBUG
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cerr << "debug: Graph::vertex_present(): vertex present at x=" << v.x << ", y=" << v.y << "\n";
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#endif
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return true;
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}
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}
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return false;
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@ -27,18 +56,25 @@ bool Graph::vertex_present(int x, int y, int size)
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void Graph::add_vertex(int x, int y, int size)
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{
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Vertex v;
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v.x = x;
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v.y = y;
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Vertex* v = new Vertex();
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v->x = x;
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v->y = y;
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v.x_min = x - size/2;
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v.x_max = x + size/2;
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v.y_min = y - size/2;
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v.y_max = y + size/2;
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v->x_min = x - size/2;
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v->x_max = x + size/2;
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v->y_min = y - size/2;
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v->y_max = y + size/2;
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if (vertex_present(v.x, v.y, 25)) return;
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if (vertex_present(v->x, v->y, 25)) return;
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vertices.push_back(v);
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if (last_vertex == NULL)
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{
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last_vertex = v;
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return;
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}
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Edge e;
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e.a = last_vertex;
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e.b = v;
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@ -46,3 +82,11 @@ void Graph::add_vertex(int x, int y, int size)
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last_vertex = v;
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}
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float Vertex::distance(Vertex a, Vertex b)
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{
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float dy = abs(static_cast<float>(b.y) - a.y);
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float dx = abs(static_cast<float>(b.x) - a.x);
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if (dx == 0) return 0;
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return dy/dx;
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}
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