Forgot to test compilation, made it happen...
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@ -57,7 +57,7 @@ bool GameData::add_vertex(int x, int y, int r, int colour)
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if ((player == PLAYER1 && !player1_played) ||
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(player == PLAYER2 && !player2_played))
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{
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Graph::add_vertex(x, y, r, colour);
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Graph::add_vertex(x, y, r, colour, 10);
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if (player == PLAYER1) player1_played = true;
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if (player == PLAYER2) player2_played = true;
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toggle_turn();
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@ -66,7 +66,7 @@ bool GameData::add_vertex(int x, int y, int r, int colour)
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return false;
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}
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if (Graph::add_vertex(x, y, r, colour, current))
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if (Graph::add_vertex(x, y, r, colour, 10, current))
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{
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clear_current_vertex();
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toggle_turn();
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@ -10,6 +10,7 @@
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enum Turn {PLAYER1, PLAYER2, WIN1, WIN2};
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class GameData : public Graph
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{
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public:
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@ -113,10 +113,11 @@ bool Graph::add_vertex(int x, int y, int r, int colour, int score, Vertex* src)
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}
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Vertex::Vertex(int x, int y, int r, int colour)
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Vertex::Vertex(int x, int y, int r, int colour, int score)
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{
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this->x = x;
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this->y = y;
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this->r = r;
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this->colour = colour;
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this->score = score;
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}
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