attacking now fully works - not terribly happy with the range of attack ranges though
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6aedad51e5
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4d5770006c
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@ -93,7 +93,7 @@ bool GameData::add_vertex(int x, int y, int r, int colour)
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{
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Graph::add_vertex(x, y, r, colour, 10);
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#ifdef DEBUG
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fprintf(stderr, "debug: GameData::add_vertex(): strength=%f\n",
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fprintf(stderr, "debug: GameData::add_vertex(): strength=%2.f\n",
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calculate_strength(*(vertices.rbegin())));
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#endif
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if (player == PLAYER1) player1_played = true;
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@ -107,7 +107,7 @@ bool GameData::add_vertex(int x, int y, int r, int colour)
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if (Graph::add_vertex(x, y, r, colour, 10, current))
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{
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#ifdef DEBUG
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fprintf(stderr, "debug: GameData::add_vertex(): strength=%f\n",
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fprintf(stderr, "debug: GameData::add_vertex(): strength=%.2f\n",
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calculate_strength(*(vertices.rbegin())));
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#endif
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@ -192,6 +192,8 @@ int GameData::get_range(Vertex* node)
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Vertex* v = *cursor;
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range -= 100 - MathUtils::distance(v->x, v->y, node->x, node->y);
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}
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if (range < 0) range = 0;
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return range;
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}
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}
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@ -209,7 +211,7 @@ void GameData::attack_vertex(Vertex* target)
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if (target->score <= 0) remove_vertex(target);
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#ifdef DEBUG
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fprintf(stderr, "debug: GameData::attack_vertex(): atk_str=%2.f, def_str=%2.f, armor=%2.f, damage=%d\n", atk_str, def_str, armor, damage);
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fprintf(stderr, "debug: GameData::attack_vertex(): atk_str=%.2f, def_str=%.2f, armor=%.2f, damage=%d\n", atk_str, def_str, armor, damage);
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#endif
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toggle_turn();
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