added a score value and some docs to Graph class

This commit is contained in:
Anna Rose 2011-06-24 10:18:31 -04:00
parent 6560b1c28b
commit 3a3132e44a
2 changed files with 21 additions and 10 deletions

View File

@ -71,9 +71,9 @@ bool Graph::crosses_edge(Edge e)
}
bool Graph::add_vertex(int x, int y, int r, int colour, Vertex* src)
bool Graph::add_vertex(int x, int y, int r, int colour, int score, Vertex* src)
{
Vertex* v = new Vertex(x, y, r, colour);
Vertex* v = new Vertex(x, y, r, colour, score);
// Make sure the nodes won't overlap
if (vertex_would_overlap(v->x, v->y, v->r))

27
graph.h
View File

@ -1,7 +1,17 @@
/* Represents an undirected graph.
* Also contains the vertex and edge classes
* vertexes know their center point on the SDL Surface -
* bad decoupling maybe, but not too bad, all things considered
* These are not quite traditional graph theory graphs, because they also have
* cartesian coordinates, and can do some math to ensure planarity is preserved
* (that is, planarity in the existant layout, not being isomorphic to a
* planar)
*
* Each vertex also contains a 'colour' and a 'score', which are just integers
* but may be useful for various algorithms
*
* fixme: this isn't a terribly *efficient* setup - Vertices don't know about
* their neighbors, because the 'edge' class handles that instead. This makes
* walking the tree O(n^2) or so, which is crappy. However, this implementation
* is *simple* and will do well for small-to-medium graphs, I suspect
*/
#ifndef _GRAPH_H_
@ -14,18 +24,20 @@ using std::list;
class Vertex
{
public:
Vertex(int x, int y, int r, int colour = 0x000000);
Vertex(int x, int y, int r, int colour = 0, int score = 0);
int x;
int y;
int r;
int colour;
int score;
};
struct Edge
{
Vertex* a;
Vertex* b;
int score;
};
class Graph
@ -39,20 +51,19 @@ class Graph
bool point_in_vertex(int x, int y, int size);
Vertex * vertex_at(int x, int y);
virtual bool add_vertex(int x, int y, int r, int colour, Vertex* src=NULL);
virtual bool add_vertex(int x, int y, int r, int colour = 0, int score = 0,
Vertex* src=NULL);
bool is_planar() const { return planar; }
void set_planar(bool planar) { this->planar = planar; }
private:
bool vertex_would_overlap(int x, int y, int r);
bool crosses_edge(Edge e);
protected:
list<Vertex*> vertices;
list<Edge> edges;
private:
bool vertex_would_overlap(int x, int y, int r);
bool crosses_edge(Edge e);
bool planar;
};